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New Idea - Mask [message #41389] Sun, 18 May 2008 17:40 Go to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
So you say: "A mask, huh? yeah... Go home, noob."
This may be sound stupid, there's alredy the Jack of Blade's mask mod. running on the forums, but I'm fan of Bleach (manga and anime [japanese comic and cartoon], but specially anime) and I was thinking about make the Ichigo's Hollow Mask. And you say: "What in the name of Skorm is that?"

Starring: Ichigo Kurosaki [EEcheegoh koorOhsakee] (big letter marks accent)
http://www.viz.com/news/promotions/bleachdvd/images/ichigo.gif

In Bleach, Human, 15 (yeeaaaaaaah) years old, Substitute Shinigami [SheeneegAmi] (God of Death, the one that carries souls to the Heavens).

And now you ask about the mask.
Well, Ichigo have some... special powers... [SPOILER AHEAD] Vizard Powers, which are from Hollow, souls that have turned in something like a devil and lives in a parallel dimension (not the heaven, not the hell, it's a "hollow world") called "Hueco Mundo" [ooEhkoh mOOndoh] spanish for "Hollow World". And so, a Shinigami with Hollow powers is called a Vizard [END OF SPOILERS]

End of Spoilers...
Now... You want to see the Hollow Mask that Ichigo wears sometimes.

http://upload.wikimedia.org/wikipedia/en/4/4c/Ichigo_Masked.jpg

THIS IS THE ICHIGO'S HOLLOW MASK


Now, after I explained this (I'm sure that at least 3 persons knew that info) here's the idea, make a new object, based on the Jack of Blades Mask that you can wear if you want when you end the game. Same structure, but I will make the .bmp file for the texture. So I want to know if there's some "uber" who can help me out with this.


And for What I understand, there's an alredy done hollow mask objetc here but I'm not sure if that works, because it's an old thread.
And I repeat: I CAN MAKE A TEXTURE FOR THAT WITH PHOTOSHOP AND THE ACTUAL J.o.B. MASK!!! (well, that's new info xD)


-Will be ready some day-

[Updated on: Mon, 19 May 2008 12:15]

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Re: New Idea - Mask [message #42481 is a reply to message #41389] Fri, 13 June 2008 14:00 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
You must love Bleach huh?

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Re: New Idea - Mask [message #42487 is a reply to message #41389] Fri, 13 June 2008 14:12 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
The mask model has been done. Someone could texture it, someone could throw it in the game. Both are relatively easy things to do. Here.
Re: New Idea - Mask [message #42488 is a reply to message #41389] Fri, 13 June 2008 14:16 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I can texture, but i think he wants the mask, but whatever.
Kill two birds with one stone right?

(I don't think that's an appropriate analogy Very Happy )


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Re: New Idea - Mask [message #42489 is a reply to message #42487] Fri, 13 June 2008 14:16 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
Thank you, JohnDow for the info. n_n
If a Moderator reads this, please close and/or delete this topic.


-Will be ready some day-
Re: New Idea - Mask [message #42521 is a reply to message #42489] Fri, 13 June 2008 19:57 Go to previous messageGo to next message
driftking7050 is currently offline  driftking7050
Messages: 113
Registered: March 2007
Location: Beyond The Bronze Gate
can someone with 3ds max make a texture map for it, if they can i will try to skin it.

**EDIT** and a direct x file since my 3ds trial ran out.


http://i78.photobucket.com/albums/j99/theking_7050/Rytir.jpg

[Updated on: Fri, 13 June 2008 20:04]

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Re: New Idea - Mask [message #42529 is a reply to message #42521] Fri, 13 June 2008 23:47 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I could probably texture it, but not right this second

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New Idea - Mask [message #42533 is a reply to message #42529] Sat, 14 June 2008 03:09 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
morerunes, if you can try to texture it, make it white with some shadows, I'll make experiments if I can get the grog's model into a mesh entry.

-Will be ready some day-
Re: New Idea - Mask [message #42536 is a reply to message #41389] Sat, 14 June 2008 03:51 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Someone has textured the mask (although it's not the greastest).

It has 19 pages, maybe morerunes can help (he psoted on it), and
search this exactly.

"Screenshots [BroadBand Only]"

Good luck Very Happy



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Re: New Idea - Mask [message #42537 is a reply to message #42536] Sat, 14 June 2008 04:13 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
Ravrn, that's a retexture for the Jack of Blade's Mask. I want to make a new object and apply a good quality texture. There's an alredy done .obj model (Grog McGee), but I don't know how to import it to the Fable Explorer in order to experiment with textures.

-Will be ready some day-
Re: New Idea - Mask [message #42538 is a reply to message #41389] Sat, 14 June 2008 05:20 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Oh, thought it was this one.

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Re: New Idea - Mask [message #42542 is a reply to message #42537] Sat, 14 June 2008 06:43 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Omega Meckberg wrote on Sat, 14 June 2008 06:13

There's an alredy done .obj model (Grog McGee), but I don't know how to import it to the Fable Explorer in order to experiment with textures.
Heh, to make new clothing, you'd have to export a head clothing item, like a hat/helmet/mask, import both the new model and the exported model, rig the bones, delete the original Fable model, set up the hierarchy, export, copy the mesh frame from the .x file opened in notepad, go to the exported Fable file, delete any mesh frames in it and paste, save, import into FE. Have fun. Smile

[Updated on: Sat, 14 June 2008 06:45]

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Re: New Idea - Mask [message #42551 is a reply to message #42542] Sat, 14 June 2008 08:30 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I never had to do the copy - paste thing before, but maybe I need to do that for my creature and some other clothes. Sometimes it seems to work just by exporting

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New Idea - Mask [message #42557 is a reply to message #42542] Sat, 14 June 2008 09:04 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
JohnDoe wrote on Sat, 14 June 2008 10:43

Heh, to make new clothing, you'd have to export a head clothing item, like a hat/helmet/mask, import both the new model and the exported model, rig the bones, delete the original Fable model, set up the hierarchy, export, copy the mesh frame from the .x file opened in notepad, go to the exported Fable file, delete any mesh frames in it and paste, save, import into FE. Have fun. Smile


No no no, What I'd say is that I don't know how to put the .obj model into a graphics.big entry ._.UUU (and I did not understand your steps.


-Will be ready some day-
Re: New Idea - Mask [message #42559 is a reply to message #42557] Sat, 14 June 2008 09:23 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Omega Meckberg wrote on Sat, 14 June 2008 11:04

No no no, What I'd say is that I don't know how to put the .obj model into a graphics.big entry ._.UUU (and I did not understand your steps.
That's just the thing, you can't import that type of model in the graphics.big. It needs to be an .x model, then it needs proper hierarchy, and even then, it's just a static model. For it to be a clothing item, it has to be set up like existing clothing models, like a hat/helmet/mask.
Re: New Idea - Mask [message #42561 is a reply to message #42559] Sat, 14 June 2008 09:25 Go to previous messageGo to next message
Omega Meckberg is currently offline  Omega Meckberg
Messages: 53
Registered: October 2007
Location: Argentina
I know, but I don't know how to convert the .obj into an .x

-Will be ready some day-
Re: New Idea - Mask [message #42564 is a reply to message #42561] Sat, 14 June 2008 09:34 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
You would need a modeling app like 3DS capable of importing such a model, it can then be exported as .x, but not before also importing an exported model from the graphics.big using FE to set up the new model properly.

Edit: Didn't see this before.
morerunes wrote on Sat, 14 June 2008 10:30

I never had to do the copy - paste thing before, but maybe I need to do that for my creature and some other clothes. Sometimes it seems to work just by exporting
BlueTooth has mentioned that there are some skeletal problems. I wouldn't expect it to be necessary for things of a smaller extent, but for something like a new creature I would definitely give anything a try.

[Updated on: Sat, 14 June 2008 12:15]

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Re: New Idea - Mask [message #42884 is a reply to message #42561] Tue, 17 June 2008 06:50 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
Omega Meckberg wrote on Sat, 14 June 2008 19:25

I know, but I don't know how to convert the .obj into an .x


Obj as in Wavefront? That's coming to CBox pretty soon.


Busy!
Re: New Idea - Mask [message #42890 is a reply to message #42884] Tue, 17 June 2008 08:32 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

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really!?! you mean we won't need 3ds?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: New Idea - Mask [message #42901 is a reply to message #42890] Tue, 17 June 2008 09:38 Go to previous messageGo to next message
BayStone is currently offline  BayStone
Messages: 144
Registered: October 2005
Location: HMQ
morerunes wrote on Tue, 17 June 2008 18:32

really!?! you mean we won't need 3ds?


No. It's meant for the Blender's Wavefront exporter. Should work with SketchUp too. It has its limitations though. It cannot do skinning for example. Also object hierarchies are not going to be in the first version.

So, basically just single meshes for the first version.


Busy!
Re: New Idea - Mask [message #46169 is a reply to message #42901] Fri, 10 October 2008 08:43 Go to previous messageGo to next message
NEOCHIKEN is currently offline  NEOCHIKEN
Messages: 262
Registered: September 2007
Location: Your room 0.o
i want this mask...


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Re: New Idea - Mask [message #46183 is a reply to message #41389] Sat, 11 October 2008 08:24 Go to previous message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
By the way peeps, uh, i mean, fable modders...Morerunes has a, don't know about comeplete, but most or a few of these objects done, or ready to be imported. Sorry Morerunes Confused .

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