Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Work In Progress » GWAS 2 Release  () 4 Votes
Re: GWAS 2 Release [message #42257 is a reply to message #42247] Wed, 11 June 2008 13:07 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

I tried using that link you passed me, but now Filefront is out of available servers =/

When I tried downloading it at the first time, my download accelerator poped up the window to add the download to the list, and it took no more then 2 seconds for it to complete the download. When I tried opening he said that the file was corrupt...

I think i will try a little more, not sure why this is happening...


http://img264.imageshack.us/img264/8827/signfighter8559026437ia.gif
*click to see my gallery* (or else die painfully)
Re: GWAS 2 Release [message #42258 is a reply to message #42257] Wed, 11 June 2008 13:12 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
It might be that you are using a download accelerator. I'm not sure what Filefront's policies are on those. You might ask morerunes to have the file hosted elsewhere, not sure if that would help though.
Re: GWAS 2 Release [message #42260 is a reply to message #42258] Wed, 11 June 2008 14:09 Go to previous messageGo to next message
NightmareMaker is currently offline  NightmareMaker
Messages: 100
Registered: July 2007
Location: Sao Paulo, Brazil.

I managed to download it =P
I'll try it now, and thanks guy(s) =D


http://img264.imageshack.us/img264/8827/signfighter8559026437ia.gif
*click to see my gallery* (or else die painfully)
Re: GWAS 2 Release [message #42534 is a reply to message #28490] Sat, 14 June 2008 03:27 Go to previous messageGo to next message
Phrixus is currently offline  Phrixus
Messages: 1
Registered: June 2008
Whenever I load the .fmp in FE, it gives a system exception error. Any clue whats wrong with this? <_<
Re: GWAS 2 Release [message #42552 is a reply to message #42534] Sat, 14 June 2008 08:35 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I'll take a look at the fmp file, I may have put redundant mods in it

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #43011 is a reply to message #42552] Thu, 19 June 2008 14:32 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
hye im still here just slow lol lots of things on the go ...
Wink if you get my drift ... ( fable 2 in fable 1 )
Re: GWAS 2 Release [message #43018 is a reply to message #43011] Fri, 20 June 2008 07:48 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

cool, but don't you think you should finish the things you started?

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #43033 is a reply to message #43018] Fri, 20 June 2008 18:50 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
I'am
its part of the pack there just new closes and swords andsutch
Re: GWAS 2 Release [message #43036 is a reply to message #28490] Fri, 20 June 2008 19:00 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Meaning you're still apart of GWAS, or what?

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: GWAS 2 Release [message #43134 is a reply to message #43036] Mon, 23 June 2008 04:27 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
of course im still part of the team i was the one that made it Razz lol
Re: GWAS 2 Release [message #43211 is a reply to message #28490] Fri, 27 June 2008 09:45 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Hey Fable24Man, morerunes said everyone basically left, and then
you came back. What are you doing fo GWAS now?


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: GWAS 2 Release [message #43231 is a reply to message #43211] Fri, 27 June 2008 21:06 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
What ever i want to contribut
Re: GWAS 2 Release [message #43237 is a reply to message #28490] Sat, 28 June 2008 07:45 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Yay!... Very Happy

Well i'm the texture-er now, so i can do some work for you.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
l [message #44216 is a reply to message #28490] Wed, 23 July 2008 23:52 Go to previous messageGo to next message
anujgamer343
Messages: 8
Registered: July 2008
No Message Body

[Updated on: Mon, 26 September 2016 05:06]

Report message to a moderator

Re: GWAS 2 Release [message #44819 is a reply to message #28490] Thu, 14 August 2008 18:23 Go to previous messageGo to next message
Black Demon is currently offline  Black Demon
Messages: 27
Registered: August 2008
Hey sorry i'm new here, and really suck at everything on computers, and at first the free-roam thing sounded pretty hard to set up.. so I did a lot of my mods in the non-freeroam version, so now when I found it was so easy, I don't want to mess up everything. I don't think this set of stuff is released yet, I don't see it atleast, but do you think you could make a non-freeroam version, that just has maybe a chest, or a trader somewhere random? Thanks. Very Happy

Edit: I'm not sure if you take suggestions... but I think you should make a cool katana(but not that real you know? Kinda like the regular fable katana, but some cooler colours, and shape maybe?)

[Updated on: Thu, 14 August 2008 18:25]

Report message to a moderator

Re: GWAS 2 Release [message #44838 is a reply to message #44819] Fri, 15 August 2008 11:48 Go to previous messageGo to next message
fable24man is currently offline  fable24man
Messages: 396
Registered: June 2006
the thing with our mod is that there items are found in random places all over the game on the floor or behind trees or stuff like that or in boxes Wink
Re: GWAS 2 Release [message #48093 is a reply to message #28490] Fri, 26 December 2008 07:56 Go to previous messageGo to next message
LACP is currently offline  LACP
Messages: 5
Registered: December 2008
Hi,
i have a problem.When i try to open these fmp's with Fable explorer the tng one works but the gwas one doesn't, it just freezes the Fable explorer. Am i doing something wrong?
Re: GWAS 2 Release [message #48094 is a reply to message #48093] Fri, 26 December 2008 08:12 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

One word. Patience. It adds a lot f items, cdefs, etc into the game. It isn't freezing, it's loading. Then when you click save mods and run fable you'll wait even longer.

Just leave the window alone when you load it.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: GWAS 2 Release [message #48095 is a reply to message #28490] Fri, 26 December 2008 08:44 Go to previous messageGo to next message
LACP is currently offline  LACP
Messages: 5
Registered: December 2008
Oh... Embarassed
You gotta know, i'm kinda Impatient lol
Re: GWAS 2 Release [message #48098 is a reply to message #48095] Fri, 26 December 2008 09:53 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

LACP wrote on Fri, 26 December 2008 08:44

Oh... Embarassed
You gotta know, i'm kinda Impatient lol


So am i Smile

Tell me if it helped.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: GWAS 2 Release [message #48239 is a reply to message #28490] Tue, 30 December 2008 18:15 Go to previous messageGo to next message
GameIon is currently offline  GameIon
Messages: 11
Registered: November 2008
When I try to load GWAS2.fmp onto Fable Explorer, it shows this:

http://i75.photobucket.com/albums/i311/Rakkaku-Dai/Ihatelife.png
Re: GWAS 2 Release [message #48281 is a reply to message #48239] Fri, 02 January 2009 10:30 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

alright, a lot of people are having problems with this, and I mean a lot of people. I don't know why, because the programs used to compile this stuff seem a bit buggy (wow, surprise).

However, most of this stuff will be released with Fable: TNW, which is basically GWAS 3 with some other stuff, and me and DarkenedSoul are making progress with it. I am sorry to those who can't get this mod to work, but I don't know what is going wrong, sorry.


"All of the work, and none of the play, will surely provide for a speedy decay"
icon9.gif  Re: GWAS 2 Release [message #49257 is a reply to message #28490] Sun, 22 February 2009 03:20 Go to previous messageGo to next message
luke4live is currently offline  luke4live
Messages: 3
Registered: February 2009
Heh like i know how to chest spawn but how do i put gwas in a chest o.o Plzz reply Sad Embarassed Embarassed Sad Sad Crying or Very Sad Crying or Very Sad

Im the master of dark and light!!!! And im dutch

Trying to do 1Posts Completed
10Posts Not Jet
100Posts Not Jet
1000Posts Not Jet
Get 1M money on fable Completed
Get all houses in oakvale Completed
Find More Trying to do Completed
Make an own MOD Not Jet
Re: GWAS 2 Release [message #49258 is a reply to message #49257] Sun, 22 February 2009 03:56 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

luke4live wrote on Sun, 22 February 2009 03:20

Heh like i know how to chest spawn but how do i put gwas in a chest o.o Plzz reply Sad Embarassed Embarassed Sad Sad Crying or Very Sad Crying or Very Sad


It puts it in a chest for you.

Read the readme.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: GWAS 2 Release [message #49389 is a reply to message #28490] Sat, 28 February 2009 09:24 Go to previous messageGo to next message
Sandertje80 is currently offline  Sandertje80
Messages: 2
Registered: February 2009
Location: Netherland
ey peeps how to put items in chests or other items???
Re: GWAS 2 Release [message #49391 is a reply to message #49389] Sat, 28 February 2009 10:04 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Sandertje80 wrote on Sat, 28 February 2009 09:24

ey peeps how to put items in chests or other items???


Search "Chest Spawn" and you'll find a tutorial.

Search before asking. Don't bother saying you did search because it's plain obvious you didn't.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: GWAS 2 Release [message #49455 is a reply to message #28490] Mon, 02 March 2009 06:44 Go to previous messageGo to next message
Sandertje80 is currently offline  Sandertje80
Messages: 2
Registered: February 2009
Location: Netherland
ty and sorry im new to this site but i realy wana now more of modding fable sutch as making buildings like old archon tower
Re: GWAS 2 Release [message #49459 is a reply to message #49455] Mon, 02 March 2009 10:37 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Sandertje80 wrote on Mon, 02 March 2009 06:44

ty and sorry im new to this site but i realy wana now more of modding fable sutch as making buildings like old archon tower


It's ok, enthusiasm makes a good modder, as long as they read a lot of tutorials Wink I'm still not quite up to notch. I've mastered the basics, and i've mastered level editing. But beyond that, i'm just a factual person.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg
Re: GWAS 2 Release [message #50005 is a reply to message #28490] Mon, 16 March 2009 16:16 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
No Message Body

http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif

[Updated on: Sun, 29 March 2009 06:22]

Report message to a moderator

Re: GWAS 2 Release [message #50836 is a reply to message #28490] Tue, 21 April 2009 21:27 Go to previous messageGo to next message
Kush is currently offline  Kush
Messages: 5
Registered: April 2009
Location: pealand
how do you load the GWAS into fable
Re: GWAS 2 Release [message #50837 is a reply to message #50836] Wed, 22 April 2009 04:23 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

Read the included readme file.

As for that Hellfire Reaver Fix, what's that all about? What'd you do to it?


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #50839 is a reply to message #28490] Wed, 22 April 2009 05:09 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
I'm pretty sure that's my second fix, it wasn't applied properly to the MESH in the graphics.big, so I applied it to all LODs, with the texture.

NOTE: Was trying to fix helpers for augmentations, but it didn't work out

NOTE: Btw, the recent downloads of GWAS have some problems, I think. Like some of the included weapons don't have related MESHes, but, this might just be me. I'll look into it.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: GWAS 2 Release [message #50845 is a reply to message #50837] Wed, 22 April 2009 13:16 Go to previous messageGo to next message
Kush is currently offline  Kush
Messages: 5
Registered: April 2009
Location: pealand
i read that but i don't understand it quite well.
Re: GWAS 2 Release [message #50846 is a reply to message #50845] Wed, 22 April 2009 13:29 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

I tested the latest release, and it works fine for me off a new save game and clean game.

"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Wed, 22 April 2009 13:29]

Report message to a moderator

Re: GWAS 2 Release [message #50869 is a reply to message #28490] Wed, 22 April 2009 22:14 Go to previous messageGo to next message
Kush is currently offline  Kush
Messages: 5
Registered: April 2009
Location: pealand
Now my problem is that the mod worked because i have the wooden sword but the chest isn't there in lookout point i loaded everything and didn't get any errors but the chest int spawning any suggestion?
Re: GWAS 2 Release [message #50871 is a reply to message #50869] Thu, 23 April 2009 04:20 Go to previous messageGo to next message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

make a new game

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: GWAS 2 Release [message #50887 is a reply to message #50871] Thu, 23 April 2009 13:45 Go to previous messageGo to next message
Kush is currently offline  Kush
Messages: 5
Registered: April 2009
Location: pealand
Where do you load the LookoutPoint file at? cuz in FE it wont show the file.
Re: GWAS 2 Release [message #50888 is a reply to message #50871] Thu, 23 April 2009 13:50 Go to previous messageGo to next message
Kush is currently offline  Kush
Messages: 5
Registered: April 2009
Location: pealand
Where do you load the LookoutPoint file at? cuz in FE it wont show the file.
Re: GWAS 2 Release [message #50889 is a reply to message #50887] Thu, 23 April 2009 13:58 Go to previous messageGo to next message
Noctus is currently offline  Noctus
Messages: 969
Registered: May 2008
Location: England

Administrator

Kush wrote on Thu, 23 April 2009 13:45

Where do you load the LookoutPoint file at? cuz in FE it wont show the file.


Loading instructions:

Instructions For You:

If you have used FreeRoam:
Go to C:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels\FinalAlbion

And drop the .tng file in there. Make sure you have a backup unless you plan on never changing it ever ever ever.

If you have NOT used FreeRoam:
Load tng.fmp in Fable Explorer.


It couldn't be simpler.

Well it could be, if you had a trained Fable Mod Monkey.


http://img696.imageshack.us/img696/9540/helpmeaaa.jpg

[Updated on: Thu, 23 April 2009 14:02]

Report message to a moderator

Re: GWAS 2 Release [message #50893 is a reply to message #50889] Thu, 23 April 2009 16:00 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
DarkenedSoul wrote on Thu, 23 April 2009 15:58

It couldn't be simpler.

Well it could be, if you had a trained Fable Mod Monkey.
I call mine Marcopolo. Razz
Previous Topic: Fable: The Attack of the Zombies
Next Topic: Chicken Hero Mage need some help.
Goto Forum:
  


Current Time: Tue Nov 26 23:20:57 PST 2024

Total time taken to generate the page: 0.15023 seconds