New Idea - Mask [message #41389] |
Sun, 18 May 2008 17:40 |
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Omega Meckberg
Messages: 53 Registered: October 2007 Location: Argentina
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So you say: "A mask, huh? yeah... Go home, noob."
This may be sound stupid, there's alredy the Jack of Blade's mask mod. running on the forums, but I'm fan of Bleach (manga and anime [japanese comic and cartoon], but specially anime) and I was thinking about make the Ichigo's Hollow Mask. And you say: "What in the name of Skorm is that?"
Starring: Ichigo Kurosaki [EEcheegoh koorOhsakee] (big letter marks accent)
In Bleach, Human, 15 (yeeaaaaaaah) years old, Substitute Shinigami [SheeneegAmi] (God of Death, the one that carries souls to the Heavens).
And now you ask about the mask.
Well, Ichigo have some... special powers... [SPOILER AHEAD] Vizard Powers, which are from Hollow, souls that have turned in something like a devil and lives in a parallel dimension (not the heaven, not the hell, it's a "hollow world") called "Hueco Mundo" [ooEhkoh mOOndoh] spanish for "Hollow World". And so, a Shinigami with Hollow powers is called a Vizard [END OF SPOILERS]
End of Spoilers...
Now... You want to see the Hollow Mask that Ichigo wears sometimes.
THIS IS THE ICHIGO'S HOLLOW MASK
Now, after I explained this (I'm sure that at least 3 persons knew that info) here's the idea, make a new object, based on the Jack of Blades Mask that you can wear if you want when you end the game. Same structure, but I will make the .bmp file for the texture. So I want to know if there's some "uber" who can help me out with this.
And for What I understand, there's an alredy done hollow mask objetc here but I'm not sure if that works, because it's an old thread.
And I repeat: I CAN MAKE A TEXTURE FOR THAT WITH PHOTOSHOP AND THE ACTUAL J.o.B. MASK!!! (well, that's new info xD)
-Will be ready some day-
[Updated on: Mon, 19 May 2008 12:15] Report message to a moderator
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Re: New Idea - Mask [message #42542 is a reply to message #42537] |
Sat, 14 June 2008 06:43 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Omega Meckberg wrote on Sat, 14 June 2008 06:13 | There's an alredy done .obj model (Grog McGee), but I don't know how to import it to the Fable Explorer in order to experiment with textures.
| Heh, to make new clothing, you'd have to export a head clothing item, like a hat/helmet/mask, import both the new model and the exported model, rig the bones, delete the original Fable model, set up the hierarchy, export, copy the mesh frame from the .x file opened in notepad, go to the exported Fable file, delete any mesh frames in it and paste, save, import into FE. Have fun.
[Updated on: Sat, 14 June 2008 06:45] Report message to a moderator
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Re: New Idea - Mask [message #42551 is a reply to message #42542] |
Sat, 14 June 2008 08:30 |
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I never had to do the copy - paste thing before, but maybe I need to do that for my creature and some other clothes. Sometimes it seems to work just by exporting
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: New Idea - Mask [message #42557 is a reply to message #42542] |
Sat, 14 June 2008 09:04 |
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Omega Meckberg
Messages: 53 Registered: October 2007 Location: Argentina
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JohnDoe wrote on Sat, 14 June 2008 10:43 | Heh, to make new clothing, you'd have to export a head clothing item, like a hat/helmet/mask, import both the new model and the exported model, rig the bones, delete the original Fable model, set up the hierarchy, export, copy the mesh frame from the .x file opened in notepad, go to the exported Fable file, delete any mesh frames in it and paste, save, import into FE. Have fun.
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No no no, What I'd say is that I don't know how to put the .obj model into a graphics.big entry ._.UUU (and I did not understand your steps.
-Will be ready some day-
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Re: New Idea - Mask [message #42564 is a reply to message #42561] |
Sat, 14 June 2008 09:34 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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You would need a modeling app like 3DS capable of importing such a model, it can then be exported as .x, but not before also importing an exported model from the graphics.big using FE to set up the new model properly.
Edit: Didn't see this before.morerunes wrote on Sat, 14 June 2008 10:30 | I never had to do the copy - paste thing before, but maybe I need to do that for my creature and some other clothes. Sometimes it seems to work just by exporting
| BlueTooth has mentioned that there are some skeletal problems. I wouldn't expect it to be necessary for things of a smaller extent, but for something like a new creature I would definitely give anything a try.
[Updated on: Sat, 14 June 2008 12:15] Report message to a moderator
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