Home » Fable TLC » Discussion » Requests » Child Bones
Re: Child Bones [message #42590 is a reply to message #42586] |
Sat, 14 June 2008 12:57 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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I like mine better.
One thing you can do is edit the Hero's *.bncfg files in such a way that they all have the child's bones. This way, it doesn't matter if he's maxed out or lacking in any attribute (evil, good, skill, will, strong, weak, fat, berserk, nothing at all, whatever) he will always have the child's bones.
The other way to do this is to go to the Hero's CHeroMorphDef and delete the skeletal morphing entries, go back to the main CREATURE entry and add a CSkeletalMorphDef in the CDefs, use the same entry number the child hero uses (which links to the child hero's bones), and add a CTCSkeletalMorph in the components array.
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Child Bones
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Re: Child Bones
By: Raziel on Sat, 14 June 2008 12:55
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Re: Child Bones
By: JohnDoe on Sat, 14 June 2008 12:57
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Re: Child Bones
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Re: Child Bones
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Re: Child Bones
By: JohnDoe on Sat, 14 June 2008 13:24
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Re: Child Bones
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Re: Child Bones
By: JohnDoe on Sat, 14 June 2008 13:35
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Re: Child Bones
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Re: Child Bones
By: JohnDoe on Sat, 14 June 2008 13:39
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Re: Child Bones
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Re: Child Bones
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Re: Child Bones
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Re: Child Bones
By: JohnDoe on Sat, 14 June 2008 14:20
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Re: Child Bones
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Re: Child Bones
By: JohnDoe on Sat, 14 June 2008 14:25
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Re: Child Bones
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Re: Child Bones
By: JohnDoe on Sat, 14 June 2008 15:05
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Re: Child Bones
By: Satan on Sat, 14 June 2008 16:51
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Re: Child Bones
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Re: Child Bones
By: JohnDoe on Sun, 15 June 2008 11:23
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Re: Child Bones
By: Raziel on Sun, 15 June 2008 11:47
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Re: Child Bones
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Re: Child Bones
By: Raziel on Sun, 15 June 2008 12:14
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Re: Child Bones
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