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Re: Child Bones [message #42590 is a reply to message #42586] Sat, 14 June 2008 12:57 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
I like mine better.

One thing you can do is edit the Hero's *.bncfg files in such a way that they all have the child's bones. This way, it doesn't matter if he's maxed out or lacking in any attribute (evil, good, skill, will, strong, weak, fat, berserk, nothing at all, whatever) he will always have the child's bones.

The other way to do this is to go to the Hero's CHeroMorphDef and delete the skeletal morphing entries, go back to the main CREATURE entry and add a CSkeletalMorphDef in the CDefs, use the same entry number the child hero uses (which links to the child hero's bones), and add a CTCSkeletalMorph in the components array.
 
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