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Re: Child Bones [message #42588 is a reply to message #42586] |
Sat, 14 June 2008 12:55 |
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Raziel
Messages: 109 Registered: May 2008
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ok i'll give you a tutorial:
open CREATURE and find CREATURE_HERO(1470) and open it.
now click on the CREATURE next to the + and look for CHeroMorphDef and click 'Links to[GameBINEntryID]:'
now click the + on the left side and click on the + next to hero morph and open BoneConfigList.
now you'll see different names and ID's for example:
(int)Bone Config 360192
Links to (namesBinOffset): hero_tall.bncfg
now search for hero_teen_set and paste the (int) Bone Config ID from hero_teen_set over all Bone Config ID's.
now you should always be as small as the hero as a child.
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Re: Child Bones [message #42590 is a reply to message #42586] |
Sat, 14 June 2008 12:57 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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I like mine better.
One thing you can do is edit the Hero's *.bncfg files in such a way that they all have the child's bones. This way, it doesn't matter if he's maxed out or lacking in any attribute (evil, good, skill, will, strong, weak, fat, berserk, nothing at all, whatever) he will always have the child's bones.
The other way to do this is to go to the Hero's CHeroMorphDef and delete the skeletal morphing entries, go back to the main CREATURE entry and add a CSkeletalMorphDef in the CDefs, use the same entry number the child hero uses (which links to the child hero's bones), and add a CTCSkeletalMorph in the components array.
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Re: Child Bones [message #42592 is a reply to message #42586] |
Sat, 14 June 2008 13:09 |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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JohnDoe, i like yours better too, at least the first one. Raziel
took the time to help me, and post a wee little tutorial too.
Plus, if you make/find a tutorial for me, that opens tons of "your the kind of members that waste this forum's space", or how about the classical "i fail to beat it into your brain, you don't know anything".
How about it?
[EDIT]Raziel, does that mean the teen's bones are the child, or was that by mistake? And to find them, is it the same way?
[Updated on: Sat, 14 June 2008 13:13] Report message to a moderator
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Re: Child Bones [message #42595 is a reply to message #42594] |
Sat, 14 June 2008 13:24 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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The New Fabled Ravrn wrote on Sat, 14 June 2008 15:22 | JohnDoe, how do i edit the bones or re-size them, whatever your first suggestion was so that the Hero has everything still. Like tatoos, hair, you know the drill...right?
| Edit: Sorry, having a preference of the second suggestion, I gave advice for that one.
You're not even editing the CHeroMorphDef. You're going to go to your bones folder: and you're going to open up hero_young_set.bncfg, copy the contents, then you're going to open up the other hero .bncfg files:
hero_berserk.bncfg
hero_fat.bncfg
hero_strong.bncfg
hero_tall.bncfg
hero_teen_set.bncfg
hero_weak.bncfg
*hero_strong_tall.bncfg isn't used.
And in each file you will paste over the contents with the bone configurations from the hero_young_set.bncfg.
[Updated on: Sat, 14 June 2008 13:29] Report message to a moderator
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Re: Child Bones [message #42608 is a reply to message #42604] |
Sat, 14 June 2008 14:20 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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The New Fabled Ravrn wrote on Sat, 14 June 2008 15:40 | Actually, it messed up.
| I expected this, and yea, that actually looks about right. I suppose you could scrap the bone methods altogether and just scale all of the models for the Hero to roughly 0.5, but that wouldn't be the same. So, to be honest I've no clue what you should do, but morerunes knows more about the bones than I do, perhaps he can help.The New Fabled Ravrn wrote on Sat, 14 June 2008 16:02 | Sorry about posts. Wouldn't let me have more than 1 pic on a post.
| That's why you find a host like Image Shack or Photobucket to host the files... you can use the [img][/img] tags in the exact same way, the difference is that it's all in one post and it's not on forum space. That's a win/win.
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