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First New Architecture for Fable [message #42527] Fri, 13 June 2008 23:33 Go to next message
morerunes is currently offline  morerunes
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http://www.youtube.com/watch?v=44HhutpOXtI#GU5U2spHI_4

I'm pretty sure I'm the first one to get new architecture fully working


"All of the work, and none of the play, will surely provide for a speedy decay"
Re: First New Architecture for Fable [message #42531 is a reply to message #42527] Sat, 14 June 2008 01:21 Go to previous messageGo to next message
Raziel is currently offline  Raziel
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are you going to release this?
Re: First New Architecture for Fable [message #42541 is a reply to message #42527] Sat, 14 June 2008 06:35 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Registered: October 2007

Retired
morerunes wrote on Sat, 14 June 2008 01:33

first
If I had another month...
Nice job with that, I'm glad you've got it working. I've been putting some houses together, they should work, windows and doors and all, but I've not tested them yet so you get the prize.
Re: First New Architecture for Fable [message #42550 is a reply to message #42531] Sat, 14 June 2008 08:26 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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Raziel wrote on Sat, 14 June 2008 03:21

are you going to release this?

I'm putting it in TNW, along with hopefully some other new buildings now that I got it down

JohnDoe wrote on Sat, 14 June 2008 08:35

morerunes wrote on Sat, 14 June 2008 01:33

first
If I had another month...
Nice job with that, I'm glad you've got it working. I've been putting some houses together, they should work, windows and doors and all, but I've not tested them yet so you get the prize.


Two hints for you: Don't get any bigger than the beach hut for any mesh, (that also means if you need to split it up, make them seperate objects and not just different sub-meshes of the same mesh, trust me, I learned this the hard way, unless messing with the mesh radius value does anything), and make sure ALL of the faces have been triangulated


"All of the work, and none of the play, will surely provide for a speedy decay"

[Updated on: Sat, 14 June 2008 08:28]

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Re: First New Architecture for Fable [message #42579 is a reply to message #42527] Sat, 14 June 2008 11:31 Go to previous messageGo to next message
The New Fabled Ravrn
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Registered: April 2008
I see you finally got it working. Now you can freak out over something else Very Happy .

Good job.


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: First New Architecture for Fable [message #42621 is a reply to message #42579] Sat, 14 June 2008 18:15 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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thanks... I think... Laughing

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: First New Architecture for Fable [message #42622 is a reply to message #42527] Sat, 14 June 2008 18:18 Go to previous messageGo to next message
The New Fabled Ravrn
Messages: 500
Registered: April 2008
Also, you definately have to put a chest up there with some GREAT
weapons in it. Also, it'd be cool for creature spawners by tng.
editing to get stuff like lavarocks and similar enemies into
fable Very Happy


http://img809.imageshack.us/img809/9329/newim.gif http://img19.imageshack.us/img19/4678/rulesq.gif
Re: First New Architecture for Fable [message #42631 is a reply to message #42527] Sat, 14 June 2008 21:51 Go to previous messageGo to next message
morerunes is currently offline  morerunes
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maybe, I'm definitely adding creatures though

"All of the work, and none of the play, will surely provide for a speedy decay"
Re: First New Architecture for Fable [message #42636 is a reply to message #42527] Sun, 15 June 2008 00:52 Go to previous message
BayStone is currently offline  BayStone
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Cool. Very Happy

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