oh well got problem with freeroam and fable explorer [message #42885] |
Tue, 17 June 2008 08:12 |
legends_of_legends
Messages: 2 Registered: June 2008
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hello i got problem with fable explorer and when i load a fable mod i cant!! (i am vista user) i hate it!! i have load a mod 10 times but it not appear on my files!!! and how i make my own weapond just look at the others weaponds! they are cool and fantastic! so i want do my own weaponds! i click make mod then it up something i drag that i wanted to have at the side but it not work
and now to the freeroam problem:HOW THAT STUPID STUFF WORK??? (i am from sweden i dont talk english good )
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Re: oh well got problem with freeroam and fable explorer [message #42911 is a reply to message #42905] |
Tue, 17 June 2008 10:17 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Or you can use butterflies.
Catch one without killing it.
Open your hand and let their delicate wings flap once.
The disturbance of this ripples outward, changing the flow of the eddy currents in the upper atmosphere.
These cause momentary pockets of higher pressure air to form, which act as lenses that deflect incoming cosmic rays, focusing them to strike the drive platter and flip the desired bit in such a way that the OBJECT is instantly added to the Hero's inventory.
Alternatively, you can attempt to set the universal constants at the start such that the universe evolves to contain the save file with the data you want.
Or you can spawn OBJECTs on the floor.
Or you can add OBJECTs as a reward for killing something.
Or you can put OBJECTs in a barrel.
The list goes on and on, there's no one way for anyone to do this.
FreeRoam rips the FinalAlbion.wad file into levs and tngs. After taking care of your Vista issues, use FreeRoam to dump the .wad in the data folder (not levels). This allows for easy level editing, and freeroaming.
Again, after sorting your Vista issues, FE will be able to load mods just fine.
[Updated on: Tue, 17 June 2008 18:29] Report message to a moderator
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