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Re: Yew Ranged Weaponry [message #43287 is a reply to message #43285] |
Sun, 29 June 2008 16:51 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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While I still don't know what you're talking about, there's a simple way to see what textures are in what meshes.
You can open the mesh entry, switch to the materials tab, click on the material and check out the ID for the base texture. Then switch over the the textures.big, find that ID. If you can't find the mesh entry, take a look in the main OBJECT entry in the game.bin.
What I found out is that the yew crossbow uses a steel crossbow texture, and the oak and brass/master crossbows use the same texture. I checked for CTextureReplacementDefs, none found.
Trace these things before asking about it.The New Fabled Ravrn wrote on Sun, 29 June 2008 17:10 | And lastly, i don't care if you include sarcasm or insults in your post. I can see why...
| What the hell? You've been here for more than two months and you still don't know how to do this?
</obligatory demeaning statement>
Edit:Satan wrote on Sun, 29 June 2008 18:51 | If a weapon/object contains a cTextureReplacementDef in its listing then its a shared model.
| Lionhead did some stupid things with the models and textures, including using the same models across entries with different textures. They only have a handful of CTextureReplacementDefs. Looking at how they did a lot of this makes me think they were going for the Ballmer Peak and overshot by quite a bit.
[Updated on: Sun, 29 June 2008 16:54] Report message to a moderator
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