Creating FMPs [message #43783] |
Tue, 08 July 2008 22:24 |
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Kilajula
Messages: 3 Registered: July 2008 Location: Spinnach!
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Hello everyone. A new member here!
I've been reading through the forums for a few weeks, learning the ways of the modifier, so to speak. After catching on and learning enough to make my own changes without needing to search through the forums, I decided to join. I figure It might be nice to contribute to the community. Problem is, I am having difficulty creating FMPs. I read the wiki to learn how it should be done. The process is simple. But when I load the FMPs I had created (to test them), they don't change anything.
I started with a simple effect change for the hero when full evil. Here are the steps I took:
- Saved the FMP to a mod folder dragging CREATURE_HERO into the box and following the rest of the steps.
- Returned the entries to normal for testing.
- Loaded the FMP I created.
- Either clicking "save mods and run fable" or just checking the values, they remain unchanged.
Is there some silly error I am making or step I am missing?
For my personal use, I can easily go in and change the values manually. That's not a problem. But when the time comes I create something others might like to use as well, I would like to know the proper way to offer it.
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Re: Creating FMPs [message #43822 is a reply to message #43783] |
Thu, 10 July 2008 02:05 |
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Raziel
Messages: 109 Registered: May 2008
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i think your porblem is:
if you have edited the hero's CHeroMorphDef you don't have to drag the CREATURE_HERO into the Create FMP window.
you have to put the CHeroMorphDef into the Create FMP file.
i hope this is helping you.
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