Home » Fable TLC » Mods » Scripts » Handy Treasure Chests
Re: Handy Treasure Chests [message #44871 is a reply to message #44868] |
Sat, 16 August 2008 21:31 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Clothing isn't an issue except possibly for hats, because of the unused will user hat, not sure on that one. Weapons are the bigger issue, as there 55 melee slots and 20 ranged, and much, much more are there in NPC weapons. If you only have the standard melee weapons (iron, steel, obsidian, master, legendary, stick, SoA and Avo's Tear) you'll have a problem, as you'll have 56 weapons, this is because in normal gameplay you can only have the SoA or the Avo's Tear, not both, so the limit is 55. It's hard to notice 1 missing item as well. Ranged shouldn't be a problem, 10 standard bows (two each of yew, oak, ebony, master and legendary), 15 if you include the pump crossbows.
So again, if it's just the standard stuff, the only thing to watch out for is the possibly needed extra hat and extra weapon in the inventory. It might be better to adjust this by hand as the ratpacker mod allows for unrealistic amounts of inventory slots, the problem with this is that it takes up a lot of resources and increases startup time. If you want to use the mod, it can be found here.
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