Home » Fable TLC » Mods » Work In Progress » Hero As Female
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Re: Hero As Female [message #19341 is a reply to message #19340] |
Wed, 23 May 2007 04:10 |
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Zeffir
Messages: 10 Registered: May 2007
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BlueTooth wrote on Wed, 23 May 2007 03:41 |
Zeffir wrote on Wed, 23 May 2007 05:35 | I'm currently working on a mod to make the hero female, I doubt I'll be able to make it with a female voice, But Oh Well.
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The hero doesn't speak.
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I meant actions
I uploaded the FMP, I'll start doing fixes that I notice when I test the adult more.
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Re: Hero As Female [message #19362 is a reply to message #19354] |
Wed, 23 May 2007 18:20 |
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Zeffir
Messages: 10 Registered: May 2007
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OldBoy wrote on Wed, 23 May 2007 14:21 |
Zeffir wrote on Wed, 23 May 2007 12:35 | I now included a fix to change your hero back to male
After testing it.. It seems the females chest and butt collides with most of the armor.. Only if she had a smaller butt and was flat chested But I'll keep on trying until this is proved impossible.. For me. But.. We always look at our heroes back, So I doubt its much of a conflict but still..
I'm currently working on a mod to make the hero female, I doubt I'll be able to make it with a female voice.
Ok heres the first upload (Literally my first upload) it's still not done though.
This basically includes just a female mod, I haven't tested it much only for the adult version, I'll test the Kid and Training when I have some time.
The armors should fit, But will be a bit bulky.
Oh and when I meant female voice I meant like for the actions and attacks.
Oh and always remember: Make a backup before applying this mod.
Basically Included:
Female Hero Change
I also made it were the game acts as if your character is a female so if you woo a male you should be claimed as a hetero-sexual. Please tell me if I have that part wrong.
Next Update:
Fix any bugs
Maybe if I get bored, I'll turn the Bordello into a Male house.. (Once again I can't change the voices so sorry)
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For a first upload, it's a good one
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Thanks
But I have a question, How would I edit the meshes with? Since I need to cut down some of the sizes for them to fit into armor. I don't know any programs what to edit the mesh with.
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Re: Hero As Female [message #19372 is a reply to message #19366] |
Wed, 23 May 2007 21:42 |
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Zeffir
Messages: 10 Registered: May 2007
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HodgePodge wrote on Wed, 23 May 2007 21:03 | Any 3-d image editing program will do. You can download the 30-day free trial of 3ds Max, or get Blender, which is free. There are other programs such as DeleD, but from my experience (which is quite limited) the first two listed work the best.
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Thanks
I'll use blender since its free then.
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Re: Hero As Female [message #20003 is a reply to message #19339] |
Sat, 09 June 2007 19:30 |
Etchan
Messages: 1 Registered: June 2007
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Don't give up on this! Please! @.@
Playing a female hero is like, one of the main reasons I wanna play Fable 2, so don't you dare give up and let this mod die!
If you get stuck, pass it on to someone else, who isn't me, because I suck at modding o.o
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Re: Hero As Female [message #21077 is a reply to message #19339] |
Sun, 01 July 2007 10:17 |
Jenny74TS
Messages: 1 Registered: July 2007 Location: British Columbia, Canada
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This would be an excellent mod to finish, if they don't have Fable 2 for PC (haven't checked the status in a while) it would be good to have in Fable TLC
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Re: Hero As Female [message #38278 is a reply to message #19339] |
Thu, 21 February 2008 06:05 |
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Zeffir
Messages: 10 Registered: May 2007
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My computer hard drive died, so I just got a new computer finally, now I need to get TLC back from a friend.
But if anyone wants to take control of this mod be my guest, I don't have enough time for it right now.
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Re: Hero As Female [message #38291 is a reply to message #19339] |
Thu, 21 February 2008 14:34 |
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I have been considering finishing this for a while. Basically I'd just need to alter the armor meshes to fit the female body
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Hero As Female [message #43334 is a reply to message #19339] |
Mon, 30 June 2008 17:04 |
WingedDeath
Messages: 2 Registered: June 2008
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I realize this post has long been replied to. But if armor is the problem, would it be possible if you simply "borrowed" a set of generic armor from a female character (such as Briar Rose, or Whisper). And simply used that texture/mesh for every armor in the game. So basically when you added new armor, it would stay the same but the stats would change?
This may not be an ideal fix, but some people wouldn't care and would just be happy having the female character. You could even do this, then just re texture the armour. I don't know which would take more time or be easier. Depends on how much you can do or know I guess.
Just a though, do with it what you will
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Re: Hero As Female [message #43936 is a reply to message #43334] |
Tue, 15 July 2008 02:56 |
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Zeffir
Messages: 10 Registered: May 2007
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WingedDeath wrote on Mon, 30 June 2008 17:04 | I realize this post has long been replied to. But if armor is the problem, would it be possible if you simply "borrowed" a set of generic armor from a female character (such as Briar Rose, or Whisper). And simply used that texture/mesh for every armor in the game. So basically when you added new armor, it would stay the same but the stats would change?
This may not be an ideal fix, but some people wouldn't care and would just be happy having the female character. You could even do this, then just re texture the armour. I don't know which would take more time or be easier. Depends on how much you can do or know I guess.
Just a though, do with it what you will
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In theory it'd work but I think Briar and Theresa are stand-alone npcs meaning that they have no equipment mesh its already on them, BUT female villager clothes could/might work but I don't have a pc so I can't check the clothes in the explorer.
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Re: Hero As Female [message #44502 is a reply to message #19339] |
Wed, 06 August 2008 16:52 |
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Elinesa
Messages: 6 Registered: August 2008
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I don't think this is supposed to happen now does it? I used the femalemodzorness.fmp because the femalemodfix.fmp changes it back to male.. so how do I fix it so you have an "Walking animation"?
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Re: Hero As Female [message #45085 is a reply to message #45084] |
Sat, 23 August 2008 05:24 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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A simple breakdown.
All creature models have "bones".
Creatures (in the game.bin, CREATURE entries) that have skeletal modifiers will either have a CHeroMorphDef (unless edited, only the hero creatures have this) or a CSkeletalDef, which determines a specific bone configuration set to be used with that creature.
These bone configurations are text files in the ..\data\Bones\ directory.
To change the bones, you can edit which bone configuration set is used in the CHeroMorphDef/CSkeletalDef by clicking the button labeled "..." next to the large string of numbers and selecting the set you would like or you can edit the bones manually by either opening the bone configuration set files (.bncfg extension) with notepad and playing with the numbers or by using morerunes' app to open, edit and save one of these files.
With all of that said, none of that should be necessary. This isn't a bone problem, The New Fabled Ravrn made a bad call. The problem would seem to be that the child doesn't have the correct set of animations, trying to use another creature's animations which may be trying to move bones that the child hero more than likely doesn't have. The only thing that I can think of that would cause this is having the wrong CAppearanceDef assigned to the child hero.
If I'm right, the solution would be to find out which CAppearanceDef belongs to the child hero and assigning it to the child hero's creature entry. Not having Fable currently installed, I can't tell you what the number is, so you can either ask the forum or find out yourself. To find out yourself, you can open Fable Explorer or Chocolate Box, open the original game.bin file that is on your disc (make sure you have retail disc #1 in the drive for this), double-click the newly opened game.bin, browse to the CREATURE entries, find the child hero entry, I forget what it is called exactly but it should be near CREATURE_HERO, open the entry, in the new window browse the CDefs and look for a CAppearanceDef. Copy the number provided, go back to the other game.bin, trace the child hero creature entry again, browse the CDefs again, find the CAppearanceDef and replace the number there with the one you copied earlier. Click Apply Changes, Actions|Save Mods and Run Fable. That should work.
This should serve as a lesson to keep backups. This way, if you use a mod that has undesirable results, you can simply overwrite the game files with backups of the files to be replaced, faster, easier, less mess.
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Re: Hero As Female [message #45099 is a reply to message #45085] |
Sun, 24 August 2008 08:12 |
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Elinesa
Messages: 6 Registered: August 2008
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JohnDoe wrote on Sat, 23 August 2008 14:24 | A simple breakdown.
All creature models have "bones".
Creatures (in the game.bin, CREATURE entries) that have skeletal modifiers will either have a CHeroMorphDef (unless edited, only the hero creatures have this) or a CSkeletalDef, which determines a specific bone configuration set to be used with that creature.
These bone configurations are text files in the ..\data\Bones\ directory.
To change the bones, you can edit which bone configuration set is used in the CHeroMorphDef/CSkeletalDef by clicking the button labeled "..." next to the large string of numbers and selecting the set you would like or you can edit the bones manually by either opening the bone configuration set files (.bncfg extension) with notepad and playing with the numbers or by using morerunes' app to open, edit and save one of these files.
With all of that said, none of that should be necessary. This isn't a bone problem, The New Fabled Ravrn made a bad call. The problem would seem to be that the child doesn't have the correct set of animations, trying to use another creature's animations which may be trying to move bones that the child hero more than likely doesn't have. The only thing that I can think of that would cause this is having the wrong CAppearanceDef assigned to the child hero.
If I'm right, the solution would be to find out which CAppearanceDef belongs to the child hero and assigning it to the child hero's creature entry. Not having Fable currently installed, I can't tell you what the number is, so you can either ask the forum or find out yourself. To find out yourself, you can open Fable Explorer or Chocolate Box, open the original game.bin file that is on your disc (make sure you have retail disc #1 in the drive for this), double-click the newly opened game.bin, browse to the CREATURE entries, find the child hero entry, I forget what it is called exactly but it should be near CREATURE_HERO, open the entry, in the new window browse the CDefs and look for a CAppearanceDef. Copy the number provided, go back to the other game.bin, trace the child hero creature entry again, browse the CDefs again, find the CAppearanceDef and replace the number there with the one you copied earlier. Click Apply Changes, Actions|Save Mods and Run Fable. That should work.
This should serve as a lesson to keep backups. This way, if you use a mod that has undesirable results, you can simply overwrite the game files with backups of the files to be replaced, faster, easier, less mess.
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Thanks for the reply, but I still don't get it
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Re: Hero As Female [message #45105 is a reply to message #45099] |
Sun, 24 August 2008 12:49 |
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the child mesh is has the same structure as the hero mesh, so all the animations are compatable
what happened was simply the CHeroMorphDef needs to be handed only the child bones
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Hero As Female [message #45106 is a reply to message #45105] |
Sun, 24 August 2008 12:56 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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morerunes wrote on Sun, 24 August 2008 14:49 | the child mesh is has the same structure as the hero mesh, so all the animations are compatable
| Agreed, and I was confused.
My impression was that Elinesa wanted to go back to the original.morerunes wrote on Sun, 24 August 2008 14:49 | what happened was simply the CHeroMorphDef needs to be handed only the child bones
| I disagree. The .bncfg files only determine which bones to be modified and by how much, and has nothing to do with animations. I'm still suggesting the CAppearanceDef route, in that giving the creature entry the girl creature's CAppearanceDef should fix the problem.
[Updated on: Sun, 24 August 2008 12:57] Report message to a moderator
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Re: Hero As Female [message #45235 is a reply to message #45233] |
Sat, 30 August 2008 15:02 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Raziel wrote on Sat, 30 August 2008 16:50 | why does this face look so...i dunno?
why haven't you deleted the facial expressions?
| In here you have answered your own question. It is because of the facial expressions that the face is messed up. There are other ways of fixing it aside from deleting them though, the only one I know though is through some extensive bone rigging on the Hero's bones, which is roughly the 3D-editing equivalent of plastic surgery as far as difficulty goes. I'm sure there's another way, I just can't remember it.
As for the manly physique, morerunes called it on bones, that is a bone problem, a funny looking one as well in my opinion. I'd say get rid of the CHeroMorphDef altogether, replace it with a CSkeletalDef, unless you want to set up the CHeroMorphDef with the bones for strong, weak, tall, fat and berserk bones for the woman. Personally, I wouldn't mind seeing an all-out CHeroMorphDef edit mod, a new creature with an entirely new set of morphing textures, bones, effects, and to top it off, an edited horn CAppearanceModifierDef.
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Re: Hero As Female [message #45698 is a reply to message #19339] |
Sun, 21 September 2008 22:06 |
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dante9000
Messages: 5 Registered: August 2008 Location: Australia
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Wouldnt it be easier to do the female hero by editing the MESH_HERO model to a female shape? I'm not very good at modelling but I'd given it a go before I saw this thread. Her face is still a bit ugly so if anyone knows how I could fix that it would be great
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Re: Hero As Female [message #45793 is a reply to message #45698] |
Fri, 26 September 2008 13:48 |
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Elinesa
Messages: 6 Registered: August 2008
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That's nicely done dante .. If you ever release it maybe i'll try using yours.. or if you already released idk, give a link? Or if you still need a tester I'm your person!
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Re: Hero As Female [message #45795 is a reply to message #45793] |
Fri, 26 September 2008 14:16 |
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no, that would be more work
either way you need to re-configure bones in order for it to work right, and it would be a lot more work to make a big muscular man mesh to look like a girl
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Hero As Female [message #45837 is a reply to message #45795] |
Mon, 29 September 2008 06:21 |
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dante9000
Messages: 5 Registered: August 2008 Location: Australia
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Quote: |
either way you need to re-configure bones in order for it to work right, and it would be a lot more work to make a big muscular man mesh to look like a girl
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true, but if you edit the teen_hero mesh its a lot easier since its already skinny and doesnt have the manly face. and for the bones couldnt we just swap them all with hero_weak or hero_teen_set?
this is with hero_teen_set
and with hero_weak
I guess the shoulders are still kinda wide..but it works? the main problem I had was editing the shirts to the right shape, but theres only about 10 meshes there so it shouldnt take too long hopefully.
Anyway a bit unrelated but I'm having some trouble with loading this from an fmp, the textures that i have edited become patchy and don't show up right, I have done some searching but I don't seem to be able to find a solution, if anyone could help it would be appreciated
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Re: Hero As Female [message #45839 is a reply to message #45837] |
Mon, 29 September 2008 14:16 |
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look, there is already a mesh that works just as good as that one.
The problem is not the hero's model, it's the model of clothing out there
girl's meshes have breast bones, guys don't, and neither do guys armor. So, in order to wear normal armor and look like a girl, you need to edit all the ARMOR by adding breast bones and making it fit
so really, you're just doing a lot more work than needs to be done, and it comes out not looking as good
also, the hero doesn't have breast bones, so you would need to add those bones to be a decent mesh swap
SummaryYou are doing much more work for much less quality, and are wasting your time. I recommend you stop before you make me prove you wrong by actually doing it myself, because I don't want to do that
"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Mon, 29 September 2008 14:19] Report message to a moderator
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Re: Hero As Female [message #45848 is a reply to message #45847] |
Mon, 29 September 2008 19:58 |
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lol, I'm not trying to be harsh, but he's not getting the point, and I want it to be clear that he shouldn't waste his time trying to do something pointless
"All of the work, and none of the play, will surely provide for a speedy decay"
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