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What I learned in my 1st week of modding (Guide) [message #31545] Thu, 11 October 2007 18:05 Go to next message
Nesdude is currently offline  Nesdude
Messages: 14
Registered: October 2007
Location: East Texas
FIRST OFF all of this, obviously, wasn't over just 1 week of modding. I'd say probably a total of 2-3 months actually working on it, and the rest just kind of casually fooling around or just doing something else entirely.

Hey people
I think it's safe to say I'm pretty much done with modding Fable. I think I actually learned some stuff that I might actually USE someday. And I picked up a new hobby! Reading. Awesome. I was shocked too. Maybe it is the old-ness. I am almost 17! I can feel the back cramps already..

This guide took a helluva long time to write! Let's see here..
Number of Characters: 64359
Number of Words: 9306
Number of Lines: 589
totals out to about 31 pages
not to mention the billion screenshots with colorful arrows

You know it's only been like 7-8 months since I registered! It feels like 3 years! I don't know how all of these people stay with this so long. All I can say is DEDICATED. WOW. That and bored. The mods have every right to chew out every person here that asks stupid questions! I mean they don't have to put up with it! They are GENIUSES and if you need help you better be nice and GRATEFUL because they have probably answered your question trillions of other times.
New people! Yea listen up! See all this information I have gathered up?!....
(ok take it out of the spoilers and THEN look at it)
WELL this stuff is only the BASICS!
Yea. Wrap your mind around that one.
Of course you can get pretty far with the basics. I think.
I won't be answering any questions, someone else can answer them ok? I might drop in when I'm bored just to look around but besides that..
Well..it's been fun.
May 18, 2008 2:30 A.M. Central Time
Hey it's a weekend ok?!
Replies: 48 Views: 2697


OK, this is going to be a little guide (EDIT: wow..it looks bigger when I actually post it..) over little interesting bits of information I have found out over my 1st week of modding, by myself, with experimenting, little bit of the wiki, and the search function!

This is going to be over everything I know about modding which actually isn't that much, it's just the step-by-step explanation takes up alot of room. Sometimes I won't go over something that I already know because there is already a guide out there and I will simply give you a link. I will try to add on to this as I learn more and feel free to correct and/or give me more information over things I am having problems with. I will give you credit and everything.

This is by no means a complete guide, I am just putting this information out there for you people to build upon, and for
my fellow noobs to learn about things here, and get on to learning other things. *cough* Cracking the exe. *cough* (Yes I know it is insanely hard and tedious but just throwing that out there!) It is hard to write a guide over EVERYTHING you know and explain it in such a way that everyone understands it...yeaaaa kinda impossible...and you will see what I mean if you ever decide to get DEEP into this stuff.

I mainly posted this because I didn't see any guides over all of this all in one spot. Like there would be a thread for
assassin rush and a seperate one for fireball, etc.

It's also good to keep around in case I forget how to do any of this.This guide is mainly for people new to Fable Explorer, including myself. But you might find something you didn't know. And considering I'm new to this, there is probably some things I got wrong or left out, just let me know.

One last thing, if you're stuck on something that I explain in this guide and you've tried for like 20 minutes and you still don't get it; tell me what you're stuck on and I'll try to break it down more. In this guide I try to make it so you can do all of this when you first get Fable Explorer. Although it is inevitable that I will learn something that is harder to explain and would help if you have used Fable Explorer for more than 10 minutes/week/month, whatever.

..and make sure you use the search function and the wiki at the top of the page to hopefully find info on things that aren't covered in this guide.
UPDATES

TABLE OF CONTENTS



STUFF YOU SHOULD KNOW ABOUT SPELLS

SPELLS


HOW TO ADD EFFECTS ONTO WEAPONS

MISC

HOW TO EDIT YOUR HAND EFFECTS

Improving Augmentations


FISHING SECTION

HOW TO SWITCH MODELS


HOW TO MAKE TELEPORTERS..

HOW TO SPAWN AND POSITION BUILDINGS, NPCS, ETC.


AAAaaaaa...it really doesn't look like much when I put it into spoilers...

Fable Snapshot Gallery
http://s83.photobucket.com/albums/j312/Wisdom_Sora/Fable%20S napshots/

The End? Never.

Thread epically cleansed of all stupidity.

[Updated on: Wed, 29 July 2009 14:01]

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Re: What I learned in my 1st week of modding (Guide) [message #32038 is a reply to message #31545] Tue, 16 October 2007 16:43 Go to previous messageGo to next message
Loby-man is currently offline  Loby-man
Messages: 329
Registered: April 2007
Hope you wont mind this Nesdude, but i put your guide into a downloadable file so people can have it right there instead of having to keep comming to the site and looking at it....
icon12.gif  Re: What I learned in my 1st week of modding (Guide) [message #46345 is a reply to message #31545] Fri, 17 October 2008 02:53 Go to previous messageGo to next message
soulrazr is currently offline  soulrazr
Messages: 1
Registered: September 2008

It is possible also to change how much xp the skills require to level up

Its in
game.bin
-HERO_ABILITY
--"Insert Ability Name Here" - such as HERO_ABILITY_WILL_SUMMON_SPELL

then you press the + arrow on HERO_ABILITY

then click on 1B8AFCFA

each of the unknowns is the cost in xp for each level

And here is a picture of what im talking about

index.php?t=getfile&id=6918&private=0

Sorry if its a little hard to understand first time i gave instructions here Embarassed

wow that took me longer to write and post the picture than it did to figure out how to change the xp levels Laughing
Re: What I learned in my 1st week of modding (Guide) [message #46346 is a reply to message #46345] Fri, 17 October 2008 02:56 Go to previous messageGo to next message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

Administrator
soulrazr wrote on Fri, 17 October 2008 04:53

It is possible also to change how much xp the skills require to level up

Its in
game.bin
-HERO_ABILITY
--"Insert Ability Name Here" - such as HERO_ABILITY_WILL_SUMMON_SPELL

then you press the + arrow on HERO_ABILITY

then click on 1B8AFCFA

each of the unknowns is the cost in xp for each level

And here is a picture of what im talking about

index.php?t=getfile&id=6918&private=0

Sorry if its a little hard to understand first time i gave instructions here Embarassed

wow that took me longer to write and post the picture than it did to figure out how to change the xp levels Laughing


The 3 unknowns under that should be related to morality needed to purchase.



Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
Re: What I learned in my 1st week of modding (Guide) [message #47155 is a reply to message #31545] Wed, 12 November 2008 08:38 Go to previous message
Tritoch is currently offline  Tritoch
Messages: 7
Registered: November 2008
This is killer.
I change the fire augment effect to JOB's special huge red glow thing (with all the wispy swirly stuff). It's effect 292.
It might get annoying to have it all the time so I changed my sword to disappear when sheathed.


Why did JOB want the sword of aeons when he can buy a better sword in North Barrowstone. He must have had the money for it after centuries...
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