All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. [message #2697] |
Thu, 13 October 2005 11:13 |
Tevian
Messages: 14 Registered: September 2005 Location: The End of The World.
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Alright, due to a lot of people asking for chests with clothes, weapons, and all that crap, I made 'em, no more asking (Hopefully).
All Clothing and Weapons (Except Frying Pan and Orkon's Club, since you can only carry up to 55 weapons) Also includes all Bows, including the Repeater Bows. Spawns in Lookout Point.
All Hairstyle and Tattoo Cards. Spawns in the Picnic Area
Okay, everybody! Due to high demand, I'm posting up an explanation on how to spawn the actual things.
Steps:
1.) Download Fable Tool.
2.)Download the two TNGs.
3.)Open up Fable Tool, and load up FinalAlbion.WAD
4.)Where it says LookOutPoint.tng right click and click on Import, then look for the LookOutPointGood.tng and upload it, do the same with the PicnicArea.tng
5.)Click on Finalize Import, and save it as FinalAlbion2.
6.)Go to whever you installed Fable on the computer (Usually C:/Program Files/Microsoft/Fable The Lost Chapters). And go to the data folder and then to the levels folder.
7.)Once you're there back up your ORIGINAL FinalAlbion.wad (Move it to another folder or something, you can delete it but don't come whining to me if you deleted it and want it back, to I recommend backing it up)
8.)After you back up your ORIGINAL FinalAlbion.WAD, rename FinalAlbion2 to FinalAlbion.
9.)Boot up the game and enjoy the chests.
[Updated on: Sun, 23 January 2011 14:29] by Moderator Report message to a moderator
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Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN [message #3015 is a reply to message #3011] |
Sat, 15 October 2005 20:55 |
Tevian
Messages: 14 Registered: September 2005 Location: The End of The World.
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Reaper wrote on Sat, 15 October 2005 23:47 | That's awesome Tevian, and it really explained everything to me, means a lot, too, great job!
P.S: I was wondering if you could create a chest with only the in-game weapons/clothing/items available for the main character (not the NPC's weapons and such) if that's not already done, of course.
| Well, those are all the weapons and clothing, what I would need to do is just add to any of the chests at least three of each potions/food, and other unused stuff, like Lady Grey's House Deeds, etc... And you're very welcome.
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Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN [message #3342 is a reply to message #3337] |
Wed, 19 October 2005 23:19 |
Luvian
Messages: 8 Registered: October 2005
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Silverback wrote on Thu, 20 October 2005 00:52 | Your upload of Fable Tools is missing required .dlls
Fable Tools does not allow directory export. You must export all files by hand if you want to rid of the .wad If you are fine with having .wad than have at it.
There is also wadtest app written by Bigfreak if I remember correctly. It allows directory export and single file import into .wad
You can also use freeroam app to directory export all the same.
Pretty sure these bases have been covered. Almost to the point that licking cardboard sounds better than replying.
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Thanks, any idea what dlls I'm missing?
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Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN [message #3931 is a reply to message #2697] |
Wed, 26 October 2005 21:14 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Quote: |
Steps:
1.) Download Fable Tool.
2.)Download the two TNGs.
3.)Open up Fable Tool, and load up FinalAlbion.WAD
4.)Where it says LookOutPoint.tng right click and click on Import, then look for the LookOutPointGood.tng and upload it, do the same with the PicnicArea.tng
5.)Click on Finalize Import, and save it as FinalAlbion2.
6.)Go to whever you installed Fable on the computer (Usually C:/Program Files/Microsoft/Fable The Lost Chapters). And go to the data folder and then to the levels folder.
7.)Once you're there back up your ORIGINAL FinalAlbion.wad (Move it to another folder or something, you can delete it but don't come whining to me if you deleted it and want it back, to I recommend backing it up)
8.)After you back up your ORIGINAL FinalAlbion.WAD, rename FinalAlbion2 to FinalAlbion.
9.)Boot up the game and enjoy the chests.
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OR...
Download Free Roam App from the utilities section.
File|Open - FinalAlbion.wad
Click TNG, and Level's (Patched)
Click RIP - rip to C://Program Files/Microsoft Games/Fable/data folder
Dump any and all new tng scripts into the Final Albion folder.
in userst.ini set UseCompiledWAD to False.
Enjoy...
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN [message #4512 is a reply to message #4510] |
Tue, 08 November 2005 07:48 |
Ice Cube
Messages: 3 Registered: October 2005
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tech wrote on Tue, 08 November 2005 06:12 |
Tiger Sun wrote on Fri, 28 October 2005 14:32 | thank you very much for this I like my SOA
now here comes the problem
I choose the good bit where you throw the sword back in
and now I've lost my fav. sword
so I wanted to make a chest in lookout point that has it in
I've got the tools and stuff and I made this
NewThing Object;
Player 4;
UID 18446741874686297328;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 84.141661;
PositionY 73.860687;
PositionZ 40.0;
RHSetForwardX -0.927155;
RHSetForwardY 0.374618;
RHSetForwardZ 0.0;
RHSetUpX -0.000289;
RHSetUpY -0.000716;
RHSetUpZ 0.999994;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_SWORD_OF_AEONS";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
I think I've done it right but I'm not sure because I'm new at this stuff
the chest doesn't appear
I am using that same tng file u made I'm just adding a bit too it
So ummmm
can you tell me what I'm doing wrong or at least direct me to something like a tutorial to tng's
any help would be appreciated
sorry if I'm being annoying....
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You can only create the chest somewhere you haven't visited yet, so try replacing it with whats in a demon door somewhere.
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You don't have to put a weapon in a chest. You can change the name of another object with the one from the sword of aeons.
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Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN [message #4513 is a reply to message #4512] |
Tue, 08 November 2005 13:29 |
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tech wrote on Tue, 08 November 2005 15:12 | You can only create the chest somewhere you haven't visited yet
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No, you can add items, but not remove or replace them.
Ice Cube wrote on Tue, 08 November 2005 16:48 |
You don't have to put a weapon in a chest. You can change the name of another object with the one from the sword of aeons.
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That only works if you didn't visit the area before the save-point you're playing from.
You can also put this in the lookoutpoint:
Quote: |
Player 4;
UID 99944674187468936296999;
DefinitionType "OBJECT_SWORD_OF_AEONS";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 83.0;
PositionY 80.0;
PositionZ 40.0;
RHSetForwardX 0.0;
RHSetForwardY 0.0;
RHSetForwardZ 0.0;
RHSetUpX 0.0;
RHSetUpY 0.0;
RHSetUpZ 0.0;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCInventoryItem;
InventoryUID 0;
EndCTCInventoryItem;
StartCTCEditor;
EndCTCEditor;
StartCTCStockItem;
ForSale FALSE;
Stealable TRUE;
Price 450;
EndCTCStockItem;
StartCTCObjectAugmentations;
SavedInGame TRUE;
AugmentationDefNames[0] "OBJECT_HEALTH_AUGMENTATION";
AugmentationDefNames[1] "OBJECT_EXPERIENCE_AUGMENTATION";
AugmentationDefNames[2] "OBJECT_MANA_AUGMENTATION";
AugmentationDefNames[3] "OBJECT_SHARPENING_AUGMENTATION";
AugmentationDefNames[4] "OBJECT_SILVER_AUGMENTATION";
EndCTCObjectAugmentations;
Health 1.0;
EndThing;
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The sword should be at the foot of the pointing statue.
You can put in any augmentations you like.
this is not an exit.
[Updated on: Tue, 08 November 2005 14:00] Report message to a moderator
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Re: All Armor/Clothing, Weapons, and Tattoos/Hairstyles chests. NOW WITH EXPLANATION ON HOW TO SPAWN [message #4521 is a reply to message #4513] |
Wed, 09 November 2005 07:31 |
Ice Cube
Messages: 3 Registered: October 2005
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[quote title=OldBoy wrote on Tue, 08 November 2005 13:29]tech wrote on Tue, 08 November 2005 15:12 | You can only create the chest somewhere you haven't visited yet
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No, you can add items, but not remove or replace them.
Ice Cube wrote on Tue, 08 November 2005 16:48 |
You don't have to put a weapon in a chest. You can change the name of another object with the one from the sword of aeons.
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Quote: |
That only works if you didn't visit the area before the save-point you're playing from.
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If you change the UID it will work. I tried with the original fable to change the apple in the picnic area with the sword of aeons and it works. I did this after i killed JoB.
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