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Home » Fable TLC » Discussion » Level Scripting » Problems with Custom trader
Problems with Custom trader [message #46415] Sat, 18 October 2008 14:48 Go to next message
HackRainSin is currently offline  HackRainSin
Messages: 21
Registered: October 2008
Ok i can get the trader to spawn fine but its just the items that are giving me problems, this script is for guild exterior tng



NewThing AICreature;
Player 2;
UID 18446741874686298880;
DefinitionType "CREATURE_TRADER_STOCKED_SCRIPTED";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 9.583252;
PositionY 120.747100;
PositionZ 27.176630;
RHSetForwardX 0.714565;
RHSetForwardY 0.699569;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsNavigator;
StartCTCRandomAppearanceMorph;
Seed -859535768;
EndCTCRandomAppearanceMorph;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
StartCTCVillageMember;
VillageUID 0;
EndCTCVillageMember;
StartCTCHeroMorph;
Strength 1.0;
Will 0.5;
Skill 1.0;
Age 0.5;
Morality 0.0;
Fatness 0.0;
Tan 1.0;
EndCTCHeroMorph;
StartCTCHeroAttachableAppearanceModifiers;
HairModifierNames[0] "OBJECT_HERO_TASHKHG_01";
HairModifierNames[1] "OBJECT_HERO_BEARD_LONG_01";
HairModifierNames[2] "OBJECT_HERO_HORNS";
HairModifierNames[3] "OBJECT_HERO_BOOTS_LEATHERARMOUR_EVIL";
HairModifierNames[4] "OBJECT_HERO_TROUSERS_LEATHERARMOUR_EVIL";
HairModifierNames[5] "OBJECT_HERO_SHIRT_LEATHERARMOUR_EVIL";
HairModifierNames[6] "OBJECT_HERO_GLOVES_LEATHERARMOUR_EVIL";
EndCTCHeroAttachableAppearanceModifiers;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_THE_RED_DEATH";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
EndCTCShop;
StartCTCContainerRewardHero;
EndCTCContainerRewardHero;
StartCTCEnemy;
FriendsWithEverythingFlag FALSE;
EnableFollowersEnemyProxy TRUE;
FactionName "";
EndCTCEnemy;
Health 10000.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 1899.038574;
InitialPosY 2110.61084;
InitialPosZ 31.511845;
EndThing;

i believe i got everything right but it should be selling my the red death but it doesn't even come up showing the weapon i used

http://fabletlcmod.com/forum/index.php?t=msg&th=3040& ;start=0&

and my

http://fabletlcmod.com/forum/index.php?t=msg&th=5684& ;start=0&

any answers for me
Re: Problems with Custom trader [message #46417 is a reply to message #46415] Sat, 18 October 2008 16:02 Go to previous message
morerunes is currently offline  morerunes
Messages: 2154
Registered: June 2007
Location: My desk

Administrator

you got scripted shopkeeper, not customizable shopkeeper, so get that

try comparing the script you used to the script on the customizable shopkeeper page too


"All of the work, and none of the play, will surely provide for a speedy decay"
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