Hero Changes [message #46507] |
Mon, 20 October 2008 18:41 |
Maleficus511
Messages: 10 Registered: June 2008 Location: Snowspire Village
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Can anyone create a mod, or tell me how, to get rid of the effects of aging, the effects of leveling in certain areas (Ex. Will power makes those blue marks, Strength makes you buffer.), and alignment effects, so that your Hero's appearance doesn't change after you leave the Guild? if someone could that would be Awesome.
[Updated on: Mon, 20 October 2008 19:19] Report message to a moderator
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Re: Hero Changes [message #46516 is a reply to message #46507] |
Mon, 20 October 2008 20:14 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Sure. Start with the horns, should be the easiest. Just go to OBJECT_HORNS, CAppearanceModifierDef, delete the entries in and array, should say something like RankToAppear/RankToDisappear, and there should be 3 of them, each linking to a different horn model.
Then move on to the morphing, just go to CREATURE_HERO, CHeroMorphDef, and delete everything in all of the arrays. Simply deleting the CDef might work too, not sure on that one though.
Edit: Moving to Discussions: Definition Editing.
[Updated on: Mon, 20 October 2008 20:29] Report message to a moderator
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Re: Hero Changes [message #46517 is a reply to message #46516] |
Mon, 20 October 2008 20:22 |
Maleficus511
Messages: 10 Registered: June 2008 Location: Snowspire Village
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JohnDoe wrote on Mon, 20 October 2008 20:14 | Sure. Start with the horns, should be the easiest. Just go to OBJECT_HORNS, CAppearanceModifierDef, delete the entries in and array, should say something like RankToAppear/RankToDisappear, and there should be 3 of them, each linking to a different horn model.
Then move on to the morphing, just go to CREATURE_HERO, CHeroMorphDef, and delete everything in all of the arrays. Simply deleting the CDef might work too, not sure on that one though.
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Thanks, I'll try that out now.
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Re: Hero Changes [message #46641 is a reply to message #46516] |
Mon, 27 October 2008 01:28 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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JohnDoe wrote on Mon, 20 October 2008 22:14 | Sure. Start with the horns, should be the easiest. Just go to OBJECT_HORNS, CAppearanceModifierDef, delete the entries in and array, should say something like RankToAppear/RankToDisappear, and there should be 3 of them, each linking to a different horn model.
Then move on to the morphing, just go to CREATURE_HERO, CHeroMorphDef, and delete everything in all of the arrays. Simply deleting the CDef might work too, not sure on that one though.
Edit: Moving to Discussions: Definition Editing.
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That's not everything. Each Hair object entry has an appearance modifier for baldness.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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