Re: The SoulReaver [message #46969 is a reply to message #46956] |
Mon, 03 November 2008 19:23 |
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Chief ADFP
Messages: 47 Registered: December 2006 Location: Northern Florida parts
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JohnDoe wrote on Mon, 03 November 2008 16:51 |
Chief ADFP wrote on Mon, 03 November 2008 15:32 | if you use the store cheat trainer with this item its "17466"
| Not necessarily. ID numbers are issued as entries are made, so if the first new entry is the OBJECT_WHATEVER of a new weapon mod, it will be 14761.
Side-note: 17466? That is an awful lot of mods you must be using.
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i notice that when ever one add-in anew item to the file its get a new set of numbers to it.
so my case it was 14776 but as i found out after i remove it and added another item it too got that same number as will.
think all use FE look into object area for the item name to see the number it been given it very to each item when it was added so the 14761 can be anything that was given to that item
other words it very when it was added and the number maybe not the same at all, to each end user.....i found this out today
DarkenedSoul wrote on Mon, 03 November 2008 17:27 | Glad you like my mod Chief.
And i don't use store cheat trainer.
I use my good old albion and fable explorers.
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love it i wish only it would have been able to add-in item to it like fire, lighting....ect 4-slot or maybe old kingdom weapon a six slot one three on each side of the weapon to show it lol
sorry being greedy is ll
"Ati-Drivers/software"
My "CPUZ-Stats"[/size]
[Updated on: Mon, 03 November 2008 19:25] Report message to a moderator
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