Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Mods » Scripts » Customizable Scripted Shopkeeper
Re: Customizable Scripted Shopkeeper [message #47500 is a reply to message #36383] Sat, 22 November 2008 20:45 Go to previous messageGo to previous message
Mady is currently offline  Mady
Messages: 14
Registered: November 2008
I used it but what is spawning is not a shopkeeper but a serialkiller!!
What is wrong?

cf.script:
NewThing AICreature;
Player 0;
UID 26515236248485152632;
DefinitionType "CREATURE_HERO_RIVAL_GOOD_01";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsNavigator;
PositionX 209.73;
PositionY 75.0;
PositionZ 20.51;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0;
RHSetUpX 0;
RHSetUpY 0;
RHSetUpZ 1;
EndCTCPhysicsNavigator;
StartCTCHeroAttachableAppearanceModifiers;
HairModifierNames[0] "OBJECT_HERO_TASHKHG_01";
HairModifierNames[1] "OBJECT_HERO_BEARD_LONG_01";
HairModifierNames[2] "OBJECT_HERO_BOOTS_LEATHERARMOUR_EVIL";
HairModifierNames[3] "OBJECT_HERO_TROUSERS_LEATHERARMOUR_EVIL";
HairModifierNames[4] "OBJECT_HERO_SHIRT_LEATHERARMOUR_EVIL";
HairModifierNames[5] "OBJECT_HERO_GLOVES_LEATHERARMOUR_EVIL";
EndCTCHeroAttachableAppearanceModifiers;
StartCTCHeroMorph;
Strength 1.0;
Will 0.5;
Skill 1.0;
Age 0.5;
Morality 0.0;
Fatness 0.0;
Tan 0.0;
EndCTCHeroMorph;
StartCTCShop;
StockItemDefsKeys[0] "OBJECT_HERO_HUNTER_SHIRT";
StockItemDefsQuantity[0] 1.0;
StockItemDefsMaxStock[0] 1.0;
StockItemDefsKeys[1] "OBJECT_WILLRINGS_EVIL";
StockItemDefsQuantity[1] 1.0;
StockItemDefsMaxStock[1] 1.0;
StockItemDefsKeys[2] "OBJECT_WILLRINGS_NEUTRAL";
StockItemDefsQuantity[2] 1.0;
StockItemDefsMaxStock[2] 1.0;
StockItemDefsKeys[3] "OBJECT_WILLRINGS_GOOD";
StockItemDefsQuantity[3] 1.0;
StockItemDefsMaxStock[3] 1.0;
StockItemDefsKeys[4] "OBJECT_SISTERARMOR";
StockItemDefsQuantity[4] 1.0;
StockItemDefsMaxStock[4] 1.0;
EndCTCShop;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCTalk;
EndCTCTalk;
StartCTCEditor;
EndCTCEditor;
Health 1.0;
OverridingBrainName NULL;
HasInformation FALSE;
WanderWithInformation FALSE;
WaveWithInformation FALSE;
ContinueAIWithInformation FALSE;
EnableCreatureAutoPlacing FALSE;
AllowedToFollowHero FALSE;
RegionFollowingOverriddenFromScript FALSE;
RespondingToFollowAndWait TRUE;
CanBeCourted FALSE;
CanBeMarried FALSE;
InitialPosX 3538.429688;
InitialPosY 836.368103;
InitialPosZ 8.719321;
EndThing;

[Updated on: Sat, 22 November 2008 20:48]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon14.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New Greatwood Lake
Next Topic: Traders In the Guild
Goto Forum:
  


Current Time: Fri Dec 27 19:29:30 PST 2024

Total time taken to generate the page: 0.07206 seconds