Nostro's Sword [message #47503] |
Sun, 23 November 2008 00:52 |
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rentual
Messages: 10 Registered: November 2008
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i got bored today and decided to make nostros sword playable it has 330 dmg and 4 free augmentation slots the sword doesnt sheath right so i included a fmp that if you install after it will make it so the sword is invisible when sheathed but i prefer it to be visible so yer if you dont like it invisible apply the first fmp again to make it visible
if you want to spawn it the object name is Nostro's_Sword
but if you want you can apply the Graveyard spawn fmp to get it when you dig up the sword in the graveyard
i have uploaded it in a zip file so you have to extract it using winrar or winzip or wateva
ok i think im finished raving on now
My signature is a particularly annoying one, so it was taken away from me.
[Updated on: Wed, 26 November 2008 01:13] by Moderator Report message to a moderator
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Re: Nostro's Sword [message #49328 is a reply to message #47503] |
Tue, 24 February 2009 12:09 |
nanerdik
Messages: 10 Registered: January 2009 Location: South Carolina
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I've had Nostro's Sword 4 some time now, it was a bit dissapointing, doing 150 dmg. I tried loading up you're supped-up badass version N FE but I get the following error;
Control bytes mismatch. ID=C8636B2E
Why can't I load the mod?
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Re: Nostro's Sword [message #49333 is a reply to message #49328] |
Tue, 24 February 2009 13:44 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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nanerdik wrote on Tue, 24 February 2009 14:09 | Control bytes mismatch. ID=C8636B2E
Why can't I load the mod?
| The way this mod was packaged makes it unusable. In fact, I'm pretty sure that rentual had absolutely no idea what he was doing.Toggle Spoiler"Nostro's Sword No Sheath.fmp" contains only a CWeaponDef titled "Nostro's_Sword". Which in and of itself is fine if it was a patch, but...
"Nostro's Sword.fmp" contains an OBJECT entry, a CWeaponDef entry, a CInventoryItemDef entry, and a CObjectAugmentationsDef entry, all named "Nostro's_Sword". The problem with this is that each entry needs a unique name. Oh and there's two text entries that are of no consequence.
"Nostro's Sword Graveyard Spawn.fmp" has me confused, it's supposed to be a tng, but it's a lev, and worse is that it's not a FinalAlbion.wad lev, it's an STB lev. So yea, unusable.
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