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Re: I must be mentally disabled. [message #47720 is a reply to message #47716] Tue, 02 December 2008 13:57 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
That's not the way I'd do it, and I recommend against it.

morerunes did an informative post that describes for the most part what a frame was. The shoulder pieces have their own frame (called shoulder). Removing the entire frame from the model, reimporting back into FE (all LODs), then assigning the chest piece texture is the proper way to make this edit.

After exporting the model, open it in notepad and find the following:
Frame shoulder-pad {
 FrameTransformMatrix {
 }
 Mesh {
  MeshNormals {
  }
  MeshTextureCoords {
  }
  MeshMaterialList {
   Material {
    TextureFilename {
    }
   }
  }
  XSkinMeshHeader {
  }
  SkinWeights {
  }
 }
}
And get rid of it. Note that it won't look anything like mine, it's going to have a whole bunch of numbers between the brackets, and anywhere from two to three SkinWeights pieces. Be careful to not get rid of anything else, just the shoulder frame.

Again, I'm certain that this is how Keshire did it with his.
 
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