Navigation Script [message #48247] |
Wed, 31 December 2008 16:46 |
Aarkan
Messages: 11 Registered: December 2008 Location: AZ
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OK sorry to post another thread, but i think it helps new modders find more out if its all spread out than in one thread.
I think every script should be thouroughly discussed and a completed script for it should go in Finished mods\scripts.If its okay with you guys, i mean, i think no new modders know you can augment a weapon Without Using FE at all.
anyways, Ive been trying to use CTCPreCalculatedNavigationRoute;
to no success, has anybody used it, Without FE, This IS Scripting TNGs
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Re: Navigation Script [message #48251 is a reply to message #48247] |
Wed, 31 December 2008 21:31 |
Aarkan
Messages: 11 Registered: December 2008 Location: AZ
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I found this in markers for npcs:
StartCTCPreCalculatedNavigationRoute;
PrecCalculatedNavigationRouteVersion 2;
ThingToCalculateRouteToUID 18446741874686296290;
NumberOfStepsOnRoute 0;
EndCTCPreCalculatedNavigationRoute;
Im using a large txt file of all tng data
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Re: Navigation Script [message #48256 is a reply to message #48247] |
Thu, 01 January 2009 05:56 |
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Aarkan wrote on Thu, 01 January 2009 01:46 | i mean, i think no new modders know you can augment a weapon Without Using FE at all.
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If someone takes the time to read the stickies and the wiki they will find out. Although it's good to make extra reference of course.
this is not an exit.
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