Fable: The Lost Chapters Mod Scene
Fast Uncompromising Discussions. FUDforum will get your users talking.

Home » Fable TLC » Discussion » Level Scripting » Navigation Script
Re: Navigation Script [message #48251 is a reply to message #48247] Wed, 31 December 2008 21:31 Go to previous messageGo to previous message
Aarkan is currently offline  Aarkan
Messages: 11
Registered: December 2008
Location: AZ

I found this in markers for npcs:

StartCTCPreCalculatedNavigationRoute;
PrecCalculatedNavigationRouteVersion 2;
ThingToCalculateRouteToUID 18446741874686296290;
NumberOfStepsOnRoute 0;
EndCTCPreCalculatedNavigationRoute;

Im using a large txt file of all tng data
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Simple Sparring Script Help
Next Topic: Mod Chest problems
Goto Forum:
  


Current Time: Sat Nov 30 07:12:50 PST 2024

Total time taken to generate the page: 0.16447 seconds