Fable: The Lost Chapters Mod Scene
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Re: Navigation Script [message #48255 is a reply to message #48247] Wed, 31 December 2008 23:25 Go to previous messageGo to previous message
Keshire is currently offline  Keshire
Messages: 1266
Registered: July 2005

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Oh.

Then it probably works similar to the guard nodes.

It's been so long that all I can suggest is checking for a few things.

Check the ctc's and cdefs of npcs to see if you can identify the cdef used and it's default values.

Try out different values for the version and number of steps.

Make sure to link it to what I assume is a destination marker.

My thought is that the number of steps to take is for a smoother route between the source and destination UID.



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Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
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