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Re: Skiping childhood and straight to the game [message #47102 is a reply to message #47098] |
Mon, 10 November 2008 10:04 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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I know of what could be considered a lame method. Comment out some lines in the ini files:
user.iniActivateQuest("Gameflow"); userst.iniSetStartingHolySite("NOVStartHSP"); To comment out these lines, just add // to the beginning of the line, example (because I know it's needed, sadly):// This is a commented line.
This line is not commented. Doing this will disable gameflow and have the Hero spawn at LookoutPoint. The problem with this is that you can't continue to the "main game".
But...I suppose you could change the activate quest with a different one, later in the game, say the wasp queen quest. I've not tried this myself, and I do not know if it works (and I don't think it will either), so I'll go ahead and let one of you try it.
Quest is Q_WaspBoss.
If it's needed:user.ini ActivateQuest("Q_WaspBoss"); Don't comment it out, or it will be ignored.
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Re: Skiping childhood and straight to the game [message #48397 is a reply to message #48352] |
Tue, 06 January 2009 09:47 |
TagManDK
Messages: 25 Registered: December 2008 Location: Denmark
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DarkenedSoul wrote on Sun, 04 January 2009 17:31 |
TagManDK wrote on Sun, 04 January 2009 02:04 | Why not just complete Childhood and Apprentice, then save, and KEEP the save for further use?
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Thats exactly what i said.
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Oh. Well, yours sounded all fancy, and maybe he didn't quite get it. Well, I didn't.
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Re: Skiping childhood and straight to the game [message #48418 is a reply to message #47098] |
Tue, 06 January 2009 22:57 |
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Keshire
Messages: 1266 Registered: July 2005
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Administrator
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Gameflow is a bitch. Thankfully it's written in lua with the source available for editing in Fable 2.
Apathy Cannot Inspire.
Ambivalence cannot lead.
Loved me. Feared me.
Changed me. Killed me.
Anything would be something.
But nothing is worst of all.
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