Mod Chest Problems [message #48439] |
Wed, 07 January 2009 16:19 |
DoomHammer
Messages: 6 Registered: January 2009
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Hi, I'm new here, and I've been having trouble with chests. I can spawn them, and I can get normal items into them, but when I try to spawn mod items, it crashes. I made sure the scripts were all correct, and that I loaded the fmp's right. Any help would be greatly appreciated. Thanks.
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Re: Mod Chest Problems [message #48460 is a reply to message #48439] |
Thu, 08 January 2009 09:25 |
DoomHammer
Messages: 6 Registered: January 2009
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Sorry about that.
I've tried the separated assassin mask, job outfit, multiple weapons, nothing works.
The chest spawns, and functions, but fable crashes when opened.
Here's a script:
NewThing Object;
Player 4;
UID 18446741874686296151;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptName NULL;
ScriptData "NULL";
ThingGamePersistent FALSE;
ThingLevelPersistent FALSE;
StartCTCPhysicsStandard;
PositionX 86.363530;
PositionY 78.636470;
PositionZ -5.593365;
RHSetForwardX 1.000000;
RHSetForwardY 0.000000;
RHSetForwardZ 0.000000;
RHSetUpX 0.000000;
RHSetUpY 0.000000;
RHSetUpZ 1.000000;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_HERO_BOOTS_JACK";
ContainerContents[1] "OBJECT_HERO_TROUSERS_JACK";
ContainerContents[2] "OBJECT_HERO_SHIRT_JACK";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
I am using Albion Explorer.
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Re: Mod Chest Problems [message #48466 is a reply to message #48463] |
Thu, 08 January 2009 09:35 |
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DarkenedSoul wrote on Thu, 08 January 2009 18:34 |
DoomHammer wrote on Wed, 07 January 2009 16:19 | Hi, I'm new here, and I've been having trouble with chests. I can spawn them, and I can get normal items into them, but when I try to spawn mod items, it crashes. I made sure the scripts were all correct, and that I loaded the fmp's right. Any help would be greatly appreciated. Thanks.
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He stated non-modded items work in them.
Try adding something unmodded into it. Such as a 1000 gold (OBJECT_GOLD_1000) along with modded items.
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Ah, missed that.
Well that means that the mod isn't loaded correct, or doesn't function at all.
I'd suggest loading the mod again on unmodded gamefiles.
this is not an exit.
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Re: Mod Chest Problems [message #48467 is a reply to message #48439] |
Thu, 08 January 2009 10:10 |
DoomHammer
Messages: 6 Registered: January 2009
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Just tried it on a different profile, and adding normal items in with the modded ones, and it didn't work. I'm thinking there may be problems with my FE, so I'm gonna d/l chocolate box and see if that works better.
EDIT: Nevermind, CBox does not work at all for me.
[Updated on: Thu, 08 January 2009 10:17] Report message to a moderator
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Re: Mod Chest Problems [message #48481 is a reply to message #48469] |
Thu, 08 January 2009 13:01 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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DoomHammer wrote on Thu, 08 January 2009 12:10 | Just tried it on a different profile, and adding normal items in with the modded ones, and it didn't work.
| Try loading the mod on unmodified files as OldBoy said, or at least try a chest with original items.DarkenedSoul wrote on Thu, 08 January 2009 12:19 |
DoomHammer wrote on Thu, 08 January 2009 10:10 | EDIT: Nevermind, CBox does not work at all for me.
| Do you have the presiquities?
Check the first post in th cbox thread.
| Yep, I've added to the list to include the DirectX Runtimes if you still get the lacking prerequisite error. If you're on Vista x64 then I've also added a compatible executable to the attachments that should work. There is now no reason for it not to work.
The only problem now that I can even imagine is a Vista-related user error in which you get Access Denied prompts, in which case running the app as an admin will work. For all your Vista infos.
[Updated on: Thu, 08 January 2009 13:04] Report message to a moderator
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Re: Mod Chest Problems [message #48482 is a reply to message #48439] |
Thu, 08 January 2009 13:50 |
DoomHammer
Messages: 6 Registered: January 2009
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Well, I somehow got it working, though I have no idea how. My fable doesn't seem to like the JOB clothes, as the legs make my character's legs invisible, the shirt just shows as I am wearing nothing for a shirt, and the boots crash my game when I mouse over them in the clothes inventory. Thanks anyway, guys.
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Re: Mod Chest Problems [message #48484 is a reply to message #48482] |
Thu, 08 January 2009 15:41 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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DoomHammer wrote on Thu, 08 January 2009 15:50 | Well, I somehow got it working, though I have no idea how. My fable doesn't seem to like the JOB clothes, as the legs make my character's legs invisible, the shirt just shows as I am wearing nothing for a shirt, and the boots crash my game when I mouse over them in the clothes inventory. Thanks anyway, guys.
| Sounds like a problem with either clipping or model assignments for the trousers and torso, this is a CAppearanceModifierDef issue.
The boots might have a problem with the textures or the CInventoryItemDef.
And because so many people seem to be having this problem, I'll be taking a look at it.
EDIT: I see no problems with the mod.
[Updated on: Thu, 08 January 2009 15:59] Report message to a moderator
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