Re: CBox required files [message #48504 is a reply to message #48503] |
Fri, 09 January 2009 21:16 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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game.bin - (Fable Directory)\data\CompiledDefs\game.bin
Is needed by the renderer to tell ChocolateBox what things use what models.
names.bin - (Fable Directory)\data\CompiledDefs\names.bin
Is needed by the game.bin to tell ChocolateBox what everything is called.
graphics.big - (Fable Directory)\data\graphics\graphics.big
Is needed to provide the models.
textures.big - (Fable Directory)\data\graphics\pc\textures.big
Is needed by the graphics.big to provide the textures.
creature_hub.lev - (Fable Directory)\data\Levels\creature_hub.lev
Is one of the levs in a different directory.
creature_hub.tng - (Fable Directory)\data\Levels\creature_hub.tng
Is one of the tngs in a different directory.
FinalAlbion.wld - (Fable Directory)\data\Levels\FinalAlbion.wld
Is needed to define maps and tell ChocolateBox what maps (levs/tngs) make up which regions.
*.lev - (Fable Directory)\data\Levels\FinalAlbion\*.lev
Needed to provide length/width/height/ground themes of the map.
*.tng - (Fable Directory)\data\Levels\FinalAlbion\*.tng
Needed to provide map scripts.
All of these are needed by ChocolateBox.
With AE, this list can be shortened to just levs, tngs and the wld.
[Updated on: Fri, 09 January 2009 21:16] Report message to a moderator
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