Fable: The Lost Chapters Mod Scene
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Home » Fable TLC » Discussion » Requests » Increase no. of ghost swords?
Re: Increase no. of ghost swords? [message #48586 is a reply to message #48585] Tue, 13 January 2009 13:28 Go to previous messageGo to previous message
Lord_Shade is currently offline  Lord_Shade
Messages: 18
Registered: January 2009
Location: United States
Do you have ANY IDEA of the quantity of mods I currently have stored on my computer?!?! Sad There's literally hundreds! I email my mods to myself so I have backup mods (besides, of course, storing them on disks and floppies). I always attach all 50 possible attachments per mail, and I've got around seven emails... so that's, what, three-hundred fifty mods? Mad I'm sorry if I posted the wrong one. I've been messing around with ghost swords for a while now, looks like you got one of the earlier mods then. I apologize. I'll search again for the right one. It'll be a while though. You've got the mod for time, right? It changes the last level to have ghost swords for an hour, correct? Well, I've changed so far (on various ones):

damage -simple to change Razz
time -you should be able to do this Razz
object -that's just pretty awesome Surprised
effects -jack o' blades effects Very Happy
quantity -I think I changed that only once. I'll look around some more. Rolling Eyes Confused

On a different note, I've got a totally cool mod for summoning the dead. I'm going to update that one and post it, but what would you like to summon? I think that trolls, a dragon, Jack of Blades, Whisper, Thunder, the Guildmaster, hobbes, undead lieutenants, undead generals, undead axe men, undead swordsmen, swords of eons, avo's tears, villagers, Nostro or the kraken are the coolest to summon. I'm working, currently, on summoning more than one type of creature. I'll tell you if I ever succeed. I can't seem to find the entry, but I'll probably prevail eventually. Diligence is always rewarded. Sometimes with pain, though. Oh well. Let me look for that ghost swords spell change. It's in my stuff somewhere. I'll chuck up the mod in a bit, k? Sorry for the confusion and mix-up there. Oh, by the way, when I throw the spell up I'm going to have made changes to other spells on all the levels. Level up the spells to LOWER the strength of them. It's a kind of lazy-man's package there. Smile Start out with the goods, eh? I'll keep you posted. Smile


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