Few questions about cbox [message #48752] |
Thu, 22 January 2009 08:53 |
Stuge
Messages: 15 Registered: January 2009 Location: Finland
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Please tell if there is already topic for these questions, i didint find any by search. So, firt of all.. how can you remove all crap from area, not those you can remove by cbox, i mean like trees etc. wich does not show on cbox screen while scripting area. And how can you change the surface of area, like put grass to spot where is not. Oh and one more thing.. When i add house to area, it most likely isint staying straight if the surface aint straight, and the weeds come throught the floor, and i cant see the floor of downstairs or upstairs, so i am unable to add any decoration.
All info appreciated. Thanks.
[Updated on: Thu, 22 January 2009 09:04] Report message to a moderator
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Re: Few questions about cbox [message #48755 is a reply to message #48752] |
Thu, 22 January 2009 09:18 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Stuge wrote on Thu, 22 January 2009 10:53 | how can you remove all crap from area, not those you can remove by cbox, i mean like trees etc. wich does not show on cbox screen while scripting area.
| See bottom of post.Stuge wrote on Thu, 22 January 2009 10:53 | And how can you change the surface of area, like put grass to spot where is not.
| You can make an OBJECT entry that uses the grass mesh, then place it on the map like you would any other item.Stuge wrote on Thu, 22 January 2009 10:53 | When i add house to area, it most likely isint staying straight if the surface aint straight, and the weeds come throught the floor, and i cant see the floor of downstairs or upstairs, so i am unable to add any decoration.
| In the house meshes, and in the meshes of some other buildings, specifically those with exterior/interior, only the exterior or interior is shown in CBox. This mesh will be the one assigned in the OBJECT entry. It will have a CDef, CMultiStaticMeshDef, that gives it the other mesh in the game. An example of this would be the bordello. Only the exterior is shown in CBox, but the interior is assigned to it in the previously mentioned CDef.
There is a similar problem with certain meshes that have helpers that create or "spawn" other meshes in addition to it in the game, but only the first shows up in CBox. An example of this is the fresco dome. The dome is actually six meshes, the first spawns the other five in the game, but only the first is shown in CBox.
I'll have to make a suggestion about this to BayStone later.DarkenedSoul wrote on Thu, 22 January 2009 10:58 | 1. Search for a scripted trader.
| Forgive me, but I fail to see what he asked for that he would need this. DarkenedSoul wrote on Thu, 22 January 2009 10:58 | 2. Trees cannot be removed since they're build into the WLD.
| STB. As it hasn't been entirely figured out, no current app supports viewing/editing it. Trees can be removed though, in a manner of speaking. You can switch out the tree meshes with blanks, or you can assign alpha textures to the tree meshes. You can also edit which meshes are used by editing the STB itself, but I wouldn't recommend this course.
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Re: Few questions about cbox [message #48757 is a reply to message #48755] |
Thu, 22 January 2009 09:36 |
Stuge
Messages: 15 Registered: January 2009 Location: Finland
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Yeah.. Thanks! and about that scripted trader, it was originally in my first post but i removed it since it can be found by search wich i didint notice first.
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Re: Few questions about cbox [message #48758 is a reply to message #48757] |
Thu, 22 January 2009 09:47 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Stuge wrote on Thu, 22 January 2009 11:36 | Yeah.. Thanks! and about that scripted trader, it was originally in my first post but i removed it since it can be found by search wich i didint notice first.
| Ah, okay, thanks for the explanation.
Also, what I mentioned earlier about making an OBJECT entry and assigning it the grass model, this is what I'm talking about. Marcopolo used trees, flowers, and other fruity stuff, but it can be done with grass as well.
Other pictures of interest (scattered about, gathered for your convenience):
Field 1
Field 2
Grass 1
Grass 2
Grass 3
Grass 4
Marcopolo was the king of tng edits. I miss him now.
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