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Re: Fable Explorer with Sound and 'Shadownet Build' [message #49063 is a reply to message #49060] Mon, 09 February 2009 10:48 Go to previous messageGo to previous message
OldBoy is currently offline  OldBoy
Messages: 1112
Registered: October 2005
Location: Groningen

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Nice, have to install net 3.5 first. Can't wait to check her out....
/me hopes it'll fire up Wink

[edit]
Guess this build is obsolete now? [yes] Anyway the .bat file for merging should work with this build too.

Merging fmp's by hand still works like
fableexplorer.exe -fc mod1.fmp mod2.fmp mod3.fmp output.fmp

Or not?

Not. It has an inteface now. So you won't need the .bat file anymore. Merging mods is a nice function, I used it for both newitempacks. Be carefull before releasing any large merged mods though, and do thorough testing. I had to split the newitempackv2 in three seperate fmp's because FE gave an error with a single fmp. Strange thing is that splitting the fmp into 3 works somehow, although in the end they have the same content.

[edit 2]
Guess I'm out of luck - doesn't run. Will try on a different pc as well in the near future.

For reference, the system I'm talking about:
eee pc 900, 900mhz celeron, 1gb ram, winxp home sp3, .net 3.5 ,Microsoft Visual C++ SP1 Update.

[edit 3]
Found my problem - I never updated my directx on the eeepc, so it runs now... Wink


http://img18.imageshack.us/img18/1640/48x48exit.png
this is not an exit.

[Updated on: Mon, 09 February 2009 12:35]

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