Backflip [message #48015] |
Sat, 20 December 2008 21:15 |
Pyro
Messages: 17 Registered: July 2008 Location: Malaysia
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This mod replaces the Hero's old backwards roll with the backflip animation I found in FE ( whether it's used or not, I'm not sure but it's pretty fucking awesome,no? ). It'll do no damage unarmed but with a sword and a neat distance, it'll do some damage, depending on the sword you're wielding. ( I used SoA and got 400+ )
Backup anything important first!!!
Okay, update guys! I've also replaced the Heavy Weapons' Back-roll with Whisper's jump-back-long animation and uh, the basic forward roll with a somersault ( which has the same principal as the backflip, but sorry, no screenies for the somersault.
Umm..please move my message somewhere else 'cause I know I've done the category choosing all wrong, it's supposed to be in Definitions, ain't it?
Thx John! You're very welcome.
I am the very disease you pretend to be!
[Updated on: Mon, 22 December 2008 06:15] by Moderator Report message to a moderator
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Re: Backflip [message #48116 is a reply to message #48015] |
Sat, 27 December 2008 03:08 |
JadedZack
Messages: 1 Registered: December 2008 Location: Albany,NY
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Im posting this reply because I downloaded your mod and it runs fine but i think when it comes to quality of a mod it fails to pass the buck.I think it has alot of potential though.I see it this way ok.If im going to replace my dodge roll with a back flip it better be as good as my dodge roll.I can roll all the way down the steps inside the guild just at the entrance,so I should be able to back flip all the way back up to the top of the steps.I cant,instead I just back flip in place.Also,in bowerstone Quay when I do a back flip he stops in mid air for a second and I just hover like peter pan before gracefully landing again.Maybe something could be done to fix this and maybe you could increase the distance.One thing I noticed that was cool is the fact that sometimes when I do a back flip it will do damage to my enemies.Like I said I think this mod has alot of potential,it just needs more work before you can truely call it a finished mod.
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Re: Backflip [message #48203 is a reply to message #48202] |
Tue, 30 December 2008 09:44 |
Rocker-vii
Messages: 10 Registered: May 2008 Location: western mass.
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thanks john, i didnt think that would've worked.
and my FE just freezes after a couple minutes, cant even x out of it
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Re: Backflip [message #49898 is a reply to message #48015] |
Fri, 13 March 2009 00:07 |
Death_Banana
Messages: 3 Registered: February 2009 Location: Canada
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sorry to bump this, but mine isn't working
i load the package, save and run, but i'm still rolling
help please?
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