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Re: summoner mod [message #51302 is a reply to message #50160] |
Fri, 15 May 2009 00:09 |
Aethiest
Messages: 1 Registered: May 2009 Location: AU
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its a good mod, but how do you get rid of it? its kinda annoying after a while, no offence. ive tried replacing the game.bin
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Re: summoner mod [message #51304 is a reply to message #51302] |
Fri, 15 May 2009 06:09 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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I saw your post and installed the fmp to see what files get modded. The only file modded is the game.bin. I replaced that and the mod went away. Maybe your back-up game.bin got overwritten at some point. Get a fresh one off your disk.
Here is how:
Toggle SpoilerYou can get some original files from the Fable disks.
Go to My Computer, right click the drive that the disk is in,
click Explore, right click the zip file(Disk1C~1)[or 2,3,4].
You should be given the option to "Extract to", now you need
to set it to extract to a folder in My Documents or somewhere.
Once this is done you can open the folder and find the file you
need. Highlight that file and copy it to the original location.
Which files are on which disk is here:
Disk 1
game.bin
names.bin
script.bin
text.big
Disk 2
finalalbion.wad
Disk 3
effects.big
graphics.big
Disk 4
textures.big
Good luck.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
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Re: summoner mod [message #51307 is a reply to message #51306] |
Fri, 15 May 2009 09:20 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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jwc2200 wrote on Fri, 15 May 2009 08:43 | It did kinda suck. It looks neat in the screenshot, but in-game it just looks wierd. The hero's head shows up sometimes and it moves funny.
| That's precisely the problem with simple mesh swaps. It's not the head you're seeing, it's all of the effects, horns, hair (head and facial), and clothing attached to what is supposed to be the Hero.
An effective character swap mod needs to either disable all of those things or modify them to work with the new model, in addition to swapping the animations used and checking to make sure that the weapons normally issued to the Hero will work with the new model, and changing the voice would be a perfect way to top it off.
To my knowledge, no such mod has yet been made, at least not one that in-depth. But it would be a refreshing change to what is currently being mass produced.
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Re: summoner mod [message #51715 is a reply to message #51307] |
Thu, 04 June 2009 00:36 |
big-weegonlygamers
Messages: 18 Registered: June 2009 Location: room
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john im spawn(lord of pingas) but lost my darn email the prob in my very first mod is the walking u need to hold right to walk but you need to be nude and bald but the summoner sword looks good in screenies but it sucks in atack u cant fight proper but im working on a new mod but i could use some help with the bandits if they follow you that they can be teleported to
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du vet väd de säger alla brödrostar rostar rostebröd rostar brödrostar
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Re: summoner mod [message #51729 is a reply to message #51720] |
Thu, 04 June 2009 02:34 |
big-weegonlygamers
Messages: 18 Registered: June 2009 Location: room
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john i tried every single tutorial by brains are starting to asplode. 3d modeling won't work cuz i have due to 2008 31 december only 3 fingers on my right hand.(my neigbour trowed a striker at me).
so i cant even re-texture the damn stick thats why i need a teacher .i only can do as my first crap mod so i need a teacher. in that to and i tought by myself. that you could be a good teacher cuz i want to create good mods. like every 1 else and trust me typing with 8 fingers is kinda hard.
but i just need a good etacher i dont understand those .bin stuff
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life can be very very annoying. but what will dead be
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