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Re: GWAS 2 Release [message #44819 is a reply to message #28490] |
Thu, 14 August 2008 18:23   |
Black Demon
Messages: 27 Registered: August 2008
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Hey sorry i'm new here, and really suck at everything on computers, and at first the free-roam thing sounded pretty hard to set up.. so I did a lot of my mods in the non-freeroam version, so now when I found it was so easy, I don't want to mess up everything. I don't think this set of stuff is released yet, I don't see it atleast, but do you think you could make a non-freeroam version, that just has maybe a chest, or a trader somewhere random? Thanks.
Edit: I'm not sure if you take suggestions... but I think you should make a cool katana(but not that real you know? Kinda like the regular fable katana, but some cooler colours, and shape maybe?)
[Updated on: Thu, 14 August 2008 18:25] Report message to a moderator
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Re: GWAS 2 Release [message #44838 is a reply to message #44819] |
Fri, 15 August 2008 11:48   |
fable24man
Messages: 396 Registered: June 2006
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the thing with our mod is that there items are found in random places all over the game on the floor or behind trees or stuff like that or in boxes
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Re: GWAS 2 Release [message #48093 is a reply to message #28490] |
Fri, 26 December 2008 07:56   |
LACP
Messages: 5 Registered: December 2008
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Hi,
i have a problem.When i try to open these fmp's with Fable explorer the tng one works but the gwas one doesn't, it just freezes the Fable explorer. Am i doing something wrong?
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Re: GWAS 2 Release [message #48094 is a reply to message #48093] |
Fri, 26 December 2008 08:12   |
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One word. Patience. It adds a lot f items, cdefs, etc into the game. It isn't freezing, it's loading. Then when you click save mods and run fable you'll wait even longer.
Just leave the window alone when you load it.
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Re: GWAS 2 Release [message #48281 is a reply to message #48239] |
Fri, 02 January 2009 10:30   |
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alright, a lot of people are having problems with this, and I mean a lot of people. I don't know why, because the programs used to compile this stuff seem a bit buggy (wow, surprise).
However, most of this stuff will be released with Fable: TNW, which is basically GWAS 3 with some other stuff, and me and DarkenedSoul are making progress with it. I am sorry to those who can't get this mod to work, but I don't know what is going wrong, sorry.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: GWAS 2 Release [message #49258 is a reply to message #49257] |
Sun, 22 February 2009 03:56   |
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luke4live wrote on Sun, 22 February 2009 03:20 | Heh like i know how to chest spawn but how do i put gwas in a chest o.o Plzz reply
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It puts it in a chest for you.
Read the readme.
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Re: GWAS 2 Release [message #49391 is a reply to message #49389] |
Sat, 28 February 2009 10:04   |
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Sandertje80 wrote on Sat, 28 February 2009 09:24 | ey peeps how to put items in chests or other items???
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Search "Chest Spawn" and you'll find a tutorial.
Search before asking. Don't bother saying you did search because it's plain obvious you didn't.
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Re: GWAS 2 Release [message #49459 is a reply to message #49455] |
Mon, 02 March 2009 10:37   |
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Sandertje80 wrote on Mon, 02 March 2009 06:44 | ty and sorry im new to this site but i realy wana now more of modding fable sutch as making buildings like old archon tower
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It's ok, enthusiasm makes a good modder, as long as they read a lot of tutorials I'm still not quite up to notch. I've mastered the basics, and i've mastered level editing. But beyond that, i'm just a factual person.
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Re: GWAS 2 Release [message #50839 is a reply to message #28490] |
Wed, 22 April 2009 05:09   |
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The New Fabled Ravrn
Messages: 500 Registered: April 2008
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I'm pretty sure that's my second fix, it wasn't applied properly to the MESH in the graphics.big, so I applied it to all LODs, with the texture.
NOTE: Was trying to fix helpers for augmentations, but it didn't work out
NOTE: Btw, the recent downloads of GWAS have some problems, I think. Like some of the included weapons don't have related MESHes, but, this might just be me. I'll look into it.
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Re: GWAS 2 Release [message #50869 is a reply to message #28490] |
Wed, 22 April 2009 22:14   |
Kush
Messages: 5 Registered: April 2009 Location: pealand
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Now my problem is that the mod worked because i have the wooden sword but the chest isn't there in lookout point i loaded everything and didn't get any errors but the chest int spawning any suggestion?
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Re: GWAS 2 Release [message #50889 is a reply to message #50887] |
Thu, 23 April 2009 13:58   |
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Kush wrote on Thu, 23 April 2009 13:45 | Where do you load the LookoutPoint file at? cuz in FE it wont show the file.
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Loading instructions:
Instructions For You: | If you have used FreeRoam:
Go to C:\Program Files\Microsoft Games\Fable The Lost Chapters\data\Levels\FinalAlbion
And drop the .tng file in there. Make sure you have a backup unless you plan on never changing it ever ever ever.
If you have NOT used FreeRoam:
Load tng.fmp in Fable Explorer.
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It couldn't be simpler.
Well it could be, if you had a trained Fable Mod Monkey.
[Updated on: Thu, 23 April 2009 14:02] Report message to a moderator
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