Sword of the Dead [message #51541] |
Sun, 31 May 2009 14:56 |
Dark_ness
Messages: 5 Registered: May 2009 Location: California
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This is my first weapon mod, I took an existing sword, and created an entirely new one. It's an undead sword, hence the name; 'Sword of the Dead', but it isn't, it only looks like one. Anyways here it is;
EDIT: There, I think I fixed it, if there's ANY problems, report them to me, not through PM because I'll just delete them. Report them in this thread, since I'm an active member, and I usually check up on my threads/posts.
[Updated on: Mon, 01 June 2009 17:07] Report message to a moderator
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Re: Sword of the Dead [message #51543 is a reply to message #51542] |
Sun, 31 May 2009 15:04 |
Dark_ness
Messages: 5 Registered: May 2009 Location: California
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I changed the damage, made it one handed, the name, I just need to figure out the texture ID so I can do a re-texture as well, but I haven't found it yet. Also, I could have packed it wrong, I used FE to pack it after all.
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Re: Sword of the Dead [message #51565 is a reply to message #51563] |
Mon, 01 June 2009 02:34 |
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Drakath
Messages: 41 Registered: May 2009 Location: Italy
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I was working on other things at the moment,but i'll get a good look.When i installed it i noticed that all the CDef entries were linking to random things,so there's probably an error of packing.
Have you packed in the .fmp all files or only the OBJECT entry?
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Re: Sword of the Dead [message #51592 is a reply to message #51541] |
Mon, 01 June 2009 09:32 |
Dark_ness
Messages: 5 Registered: May 2009 Location: California
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I probably did mess up packing it, I am new to packing after all. I'll re-pack it, I just have to learn how to pack correctly. Because I only packed the weapon entry, that's probably where I messed up at.
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