Red Villager Outfit [message #51955] |
Thu, 11 June 2009 13:10 |
|
The New Fabled Ravrn
Messages: 500 Registered: April 2008
|
|
|
|
I'm just trying something out here.
I suppose newbies to modding don't fully understand the mergeable *.big concept, or it's confusing, or something along those lines. So, I devised a new way to do textures. It's all done within FE, and this way it doesn't overwrite your textures (unless mergeable texture.bigs just put the modified textures in there, idk).
This way adds nex texture entries, and they work! It links the new textures to the existing graphics.big entries and my particular appearancemodifier (optional) adds the unused bowerstone bandage glove, which just adds a bandage to the right arm above the glove...take a look.
I know the bandage is a lot brighter. The boots are my classic boots because I didn't change the existing ones' texture.
As of now, it pops-up with an ActiveX Runtime Error (or something), if this happens, click Okay and Save Changes And Run Fable again.
(For now I'll just stick with *.bigs. Easier to do)
[Updated on: Thu, 11 June 2009 13:16] Report message to a moderator
|
|
|