Red Villager Outfit [message #51955] |
Thu, 11 June 2009 13:10 |
|
The New Fabled Ravrn
Messages: 500 Registered: April 2008
|
|
|
|
I'm just trying something out here.
I suppose newbies to modding don't fully understand the mergeable *.big concept, or it's confusing, or something along those lines. So, I devised a new way to do textures. It's all done within FE, and this way it doesn't overwrite your textures (unless mergeable texture.bigs just put the modified textures in there, idk).
This way adds nex texture entries, and they work! It links the new textures to the existing graphics.big entries and my particular appearancemodifier (optional) adds the unused bowerstone bandage glove, which just adds a bandage to the right arm above the glove...take a look.
I know the bandage is a lot brighter. The boots are my classic boots because I didn't change the existing ones' texture.
As of now, it pops-up with an ActiveX Runtime Error (or something), if this happens, click Okay and Save Changes And Run Fable again.
(For now I'll just stick with *.bigs. Easier to do)
[Updated on: Thu, 11 June 2009 13:16] Report message to a moderator
|
|
|
|
|
|
|
Re: Red Villager Outfit [message #54061 is a reply to message #51955] |
Thu, 03 September 2009 11:44 |
warischoy
Messages: 51 Registered: August 2009 Location: hong kong
|
|
|
|
that looks like super mario . with the blue trousers on. other wise looks like popeye. nice work though.
i can't even do that.
only mods at christmas, easter and summer holiday when i am in hong kong.
the rest i study in england and my mum won't let me bring my laptop.
|
|
|