Home » Fable TLC » Mods » Work In Progress » Hal Sword
Re: Hal Sword [message #52246 is a reply to message #52242] |
Sun, 21 June 2009 14:25 |
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It looks good from first sight, but I have found a number of problems right off the bat.
First of all, did you want the blade to be transparent? If so, you should load the texture as DXT3, not DXT1. Also, since you loaded it in DXT1, you need to make sure that the texture is not transparent, and that the alpha value is set to 0, not 1.
Secondly, in the model entry, you need to set alpha value to 1 if you want to have transparency, and max texture layers to be 1 also.
After that it should work though, as long as your texture is working right and the model isn't broken
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Attachment: example.png
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Attachment: example.png
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"All of the work, and none of the play, will surely provide for a speedy decay"
[Updated on: Sun, 21 June 2009 14:25] Report message to a moderator
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Hal Sword
By: Kobra on Sun, 21 June 2009 11:08
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Re: Hal Sword
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Re: Hal Sword
By: Kobra on Mon, 22 June 2009 09:56
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Re: Hal Sword
By: jwc2200 on Mon, 22 June 2009 17:06
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Re: Hal Sword
By: Kobra on Tue, 23 June 2009 10:20
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Re: Hal Sword
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Re: Hal Sword
By: Kobra on Thu, 25 June 2009 09:18
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Re: Hal Sword
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Re: Hal Sword
By: Kobra on Thu, 25 June 2009 09:53
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Re: Hal Sword
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Re: Hal Sword
By: Kobra on Thu, 25 June 2009 12:15
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Re: Hal Sword
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Re: Hal Sword
By: Kobra on Sun, 19 July 2009 12:39
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Re: Hal Sword
By: nicomon on Fri, 09 October 2009 11:28
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Re: Hal Sword
By: OldBoy on Fri, 09 October 2009 11:37
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Re: Hal Sword
By: Kobra on Fri, 09 October 2009 12:27
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Re: Hal Sword
By: JohnDoe on Fri, 09 October 2009 20:33
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Re: Hal Sword
By: nicomon on Sat, 10 October 2009 21:14
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