Re: Ring Hammer [message #52472 is a reply to message #52471] |
Fri, 03 July 2009 23:37 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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I can't remember the exact details, but I know that FE has problems with too many vertices too close together and it will just ignore a submesh like that. But the vertex count would have to exceed 65K for that to happen... and that's a lot, especially for a weapon. Judging by the file size, I think that might be what's going on, so I'd definitely recommend using less vertices. See if you can get roughly the same quality with about 15K vertices, there might be a negligible difference in quality, but it will work in FE and won't lag Fable.
[Updated on: Fri, 03 July 2009 23:38] Report message to a moderator
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