Re: Modeling: .x - .3ds [message #52476 is a reply to message #52474] |
Sat, 04 July 2009 04:36 |
Lelegy
Messages: 5 Registered: July 2009
|
|
|
|
Thanks John. Now once I've edited a model, how do I go about applying part of a texture file to that particular part of the model? Like in a sword texture, what tells it to place the hilt in the texture file onto the hilt in the model file?
I'm guessing you know what I mean already, but for example: I had a spike to a handle and I want it purple (lol, I don't), if I add a purple are to the texture, how do I tell to model to use the purple patch for that part of the model?
Thanks for the quick response (Y)
|
|
|