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Re: Modding problems - summon, sheathing, armor sets and more [message #53097 is a reply to message #53095] |
Wed, 29 July 2009 04:40 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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quicksilver wrote on Wed, 29 July 2009 05:45 | Is it normal that in unmodified game mana bar is slightly longer than health bar when maxed out?
| Normal.Crossbows and pump-action crossbows use 0 and so disappear when sheathed. Melee weapons use -1 and so remain when sheathed. Longbows disappear on sheathe when used with a quiver object, which appears regardless of whether or not the longbows are sheathed.
Change the number to -1 and it will stay as does the melee weapons. Take note, though, that they're likely to not sheathe as you may want them to.quicksilver wrote on Wed, 29 July 2009 05:45 | But still wasp was summoned.
| I think you have to start a new game for that one. Be sure to change the rank of the default summon to an absurdly high number.quicksilver wrote on Wed, 29 July 2009 05:45 | Is it possible to add Bright Wizard Hat to Will Bright Armor set
| Yes.quicksilver wrote on Wed, 29 July 2009 05:45 | how?
| Open FE.
Scroll down to the THING entries.
Open the 3366 - HERO_SUIT_BRIGHT_WILL_ROBE entry.
Browse the CDefs for a CHeroSuitDef entry link and click it.
Note: Do not add to the array in the CHeroSuitDef entry. The piece needed is already there and only needs to be changed.
Find the array entry in the CHeroSuitDef entry that links to 3518 - OBJECT_HERO_NO_HAT.
Change the number to the OBJECT entry ID number of the desired hat/helmet (3607 - OBJECT_HERO_HAT_WIZARD_GOOD).
Click Apply Changes, Actions|Save Mods and Run Fable.
Done.
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Re: Modding problems - summon, sheathing, armor sets and more [message #53100 is a reply to message #53095] |
Wed, 29 July 2009 06:08 |
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quicksilver
Messages: 61 Registered: July 2009
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Understood. Oh well, maybe sometime in near future we will be able to do that.
By the way, it's 3507, not 3607 for the wizard hat, but I managed it. And choosing item through [...] gave me unhandled exception, so I guess only way is to manually edit numbers. It wasn't hard though, so no worries.
Thanks again for devoting your time to help me,
quick
WIP: Plate Helmet (based on Platinum Helmet)
Black Assassin with Black Bandana re-texture
Archon's Platinum Battle Armor (increased defense), Sword and Bow (new weapons)
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Re: Modding problems - summon, sheathing, armor sets and more [message #53102 is a reply to message #53100] |
Wed, 29 July 2009 07:27 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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quicksilver wrote on Wed, 29 July 2009 08:08 | 3507, not 3607
| Oops, I was going kinda fast, sorry about that.quicksilver wrote on Wed, 29 July 2009 08:08 | choosing item through [...] gave me unhandled exception
| Yea, I think that has something to do with the def.xml. If you're using the one provided in the installer, go ahead and pick up the latest one in the FE thread. Else, well I may finally come around to fixing it, but don't get your hopes up on that.
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