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Arena rounds [message #53234] Mon, 03 August 2009 08:59 Go to next message
Torionel
Messages: 71
Registered: March 2009
How I can change creatures in Witchwood Arena rounds? I find entry in script.bin >> and change creatures on need me. And it not work.

P.S. But creature icons has changed (i change this too).

Re: Arena rounds [message #53242 is a reply to message #53234] Mon, 03 August 2009 11:37 Go to previous messageGo to next message
jwc2200 is currently offline  jwc2200
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Registered: March 2008
Location: Texas

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Did you click 'apply changes' after each creature change? Changing the script.bin should have worked.

Re: Arena rounds [message #53245 is a reply to message #53242] Mon, 03 August 2009 12:02 Go to previous messageGo to next message
Torionel
Messages: 71
Registered: March 2009
jwc2200 wrote on Mon, 03 August 2009 22:37

Did you click 'apply changes' after each creature change? Changing the script.bin should have worked.


I not a newbie Confused

P.S. I used Shadownet, not easy FE.

[Updated on: Mon, 03 August 2009 12:04]

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Re: Arena rounds [message #53248 is a reply to message #53234] Mon, 03 August 2009 12:20 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
Try it on a new game. Not sure, but I think a new save is needed to see the changes. Really wouldn't know for certain though.
Re: Arena rounds [message #53253 is a reply to message #53248] Mon, 03 August 2009 13:19 Go to previous messageGo to next message
quicksilver is currently offline  quicksilver
Messages: 61
Registered: July 2009
Try with normal FE or CBox. I had some problems with ShadowNet build giving me all sort of errors which I didn't encounter with aforementioned applications.

Re: Arena rounds [message #53255 is a reply to message #53253] Mon, 03 August 2009 13:59 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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There would be no reason for ShadowNet to operate any differently than any other FE as far as this is concerned.

[Updated on: Mon, 03 August 2009 13:59]

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Re: Arena rounds [message #53257 is a reply to message #53234] Mon, 03 August 2009 14:09 Go to previous messageGo to next message
quicksilver is currently offline  quicksilver
Messages: 61
Registered: July 2009
Concerning this maybe not, but I always got corrupted textures and meshes with it, so I stick with what works for me. It was a suggestion, if it works for other people, then they can use it.

[Updated on: Mon, 03 August 2009 14:13]

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Re: Arena rounds [message #53258 is a reply to message #53257] Mon, 03 August 2009 15:18 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

Retired
That happens with the other FEs as well. And there have been some texture-related issues with CBox, so...

@Torionel: ShadowNet can be considered "easy FE" with the included search function and merging of FMPs and system for backing files up and restoring from backups, as for the rest, it works the same.

To topic, when Torionel gets back to us on whether or not it works with a new game, we'll go from there.
Re: Arena rounds [message #53294 is a reply to message #53258] Tue, 04 August 2009 00:55 Go to previous messageGo to next message
Torionel
Messages: 71
Registered: March 2009
JohnDoe wrote on Tue, 04 August 2009 02:18


@Torionel: ShadowNet can be considered "easy FE" with the included search function and merging of FMPs and system for backing files up and restoring from backups, as for the rest, it works the same.



But in FE (not shadownet) we can't save fmp's from script.bin))
Re: Arena rounds [message #53307 is a reply to message #53294] Tue, 04 August 2009 02:45 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
Messages: 3007
Registered: October 2007

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But since you used ShadowNet, this shouldn't be an issue, so I'm not getting the point. Confused
Re: Arena rounds [message #53573 is a reply to message #53234] Wed, 12 August 2009 22:48 Go to previous message
JBURROWS is currently offline  JBURROWS
Messages: 1
Registered: August 2009
I was working on my arena editing and save does not appear to be the issue as I edited mine after a profile on mine that on the arena quest. However there appears to 2 seperate spots for the arena.At first I noticed 1 spot only and changed it did not noticed any changes. However after finding the other one labeled "78d33597-arenarounds" Attached a pic showing the spot the changes the arena creatures and labeled the spot number of that creature. On a side note the first wave of the first round is spawned cutscene script.
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