some being ask for a mod to unban magic and weapons [message #46867] |
Sat, 01 November 2008 14:06 |
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Chief ADFP
Messages: 47 Registered: December 2006 Location: Northern Florida parts
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a lot been asking to unlock the ban in weapons/magic in lady grey bedroom to use in that area, ok so here!
you can Carrier weapons and have magic most area! handy to use.
keep in mind if you draw a weapon out to use its like any other township you get into trouble over it! so don't let other see you doing it, the law will come after you for it.
Ps you can now get into lady Grey bedroom and do her in any way you like.
this is a small package my first so each area is in it own.
was not able to work-out get after one capture to get get rose out (hero mother) have not unlock that at this time working on it.
basic unlock magic & weapons in area other then the the PRISON area!
Region>
1.) unlock_ban_bowerstone_north.fmp
2.) unlockban_REGION_DD_BORDELLO.fmp
3.) unlockban_REGION_MAYORS_HOUSE.fmp
4.) unlock_ban_bowerstone_slums.fmp
5.) unlock_ban_bowerstone_slums_warehoune.fmp
6.) unlockban_REGION_BORDELLO.fmp
7.) unlockban_REGION_MAYORS_HOUSE_BEDROOM.fmp
[minor bug] don't try to kill B-Rose in Bowerstone South!! will crash the game! in the Pub, Tavern, you can beat her up and if she dies from it the game will crash!
think the PRISON Region is a mission type when your capture, I'm still looking into this
drew your weapon out will still get you into trouble!
"Ati-Drivers/software"
My "CPUZ-Stats"[/size]
[Updated on: Sun, 16 November 2008 07:12] Report message to a moderator
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Re: some being ask for a mod to unban magic and weapons [message #47161 is a reply to message #47156] |
Wed, 12 November 2008 09:33 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Tritoch wrote on Wed, 12 November 2008 10:54 | What is FE trying to do when I load this mod pack, I haven't had a problem like this before...
| I haven't checked out this mod yet, so I can't say for certain what it does, but:
FE should only be editing REGION entries, just flipping some 1s to 0s. FE should then recompile the game.bin, then start Fable.
FE doesn't freeze, again it just stops accepting user input because it's already doing something. It would be like you doing large-scale math problems in your head and having someone talk to you with no end about what happened on 06/04/2001 at 14:52 at 1400 Main Dr. for the 12th time when 35 people got together to perform a series of 24 actions in 2 second intervals etc. and so on, numbers numbers numbers, constantly derailing your train of thought. Well, not exactly like that, but close enough.
"Freezing" would be like you doing the math problem in your head and you get a brainfart, drop everything, and seemingly shut down while looking wide awake, which is a different kind of "Not Responding". It's not this because FE's CPU usage was 60%.
But with something of this sort, it shouldn't be a problem at all. It should be relatively fast.
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