|
|
|
Re: Dark knight armor re-textures [message #53626 is a reply to message #49433] |
Sun, 16 August 2009 09:33   |
 |
Chief ADFP
Messages: 47 Registered: December 2006 Location: Northern Florida parts
|
|

|
|
game lockup when i try to get the dark armor (dark plate boots did not try other it lockup at that point)
it loaded up find into the game but when i try to get the plate armor (Dark Armor)
|
|
|
Re: Dark knight armor re-textures [message #53789 is a reply to message #53626] |
Sun, 23 August 2009 18:35   |
 |
Chief ADFP
Messages: 47 Registered: December 2006 Location: Northern Florida parts
|
|

|
|
any one have any ids how i can replace the file it damage so the game run as normal as before this!
is it the graphic.bin or wad file? i get off the disc to switch it back to normal
i have all item on the HD already from the disc from them cad files
but don't know what one will need to be replace in the game to cover the game locking up
|
|
|
|
Re: Dark knight armor re-textures [message #53812 is a reply to message #53789] |
Mon, 24 August 2009 15:39   |
|
Chief ADFP wrote on Mon, 24 August 2009 03:35 | any one have any ids how i can replace the file it damage so the game run as normal as before this!
is it the graphic.bin or wad file? i get off the disc to switch it back to normal
i have all item on the HD already from the disc from them cad files
but don't know what one will need to be replace in the game to cover the game locking up
|
This is a retexture, so most likely you'll have to replace the textures.big
I checked it to be sure, this mod only contains texture entries.
To see what entries an fmp contains, rename the mod.fmp to mod.big and open it with FE.
this is not an exit.
|
|
|
|
Re: Dark knight armor re-textures [message #56597 is a reply to message #53986] |
Mon, 29 March 2010 09:02   |
battery000
Messages: 10 Registered: March 2010
|
|
|
|
Every time I view one of the items in a shop the game crashes and on one of my characters the armor has texture issues (it displays as a bunch of pink blue yellow green purple boxes)
Is there a way to remove the mod without reinstalling? I lost one of my install discs.
|
|
|
|
Re: Dark knight armor re-textures [message #56616 is a reply to message #56599] |
Tue, 30 March 2010 20:21   |
battery000
Messages: 10 Registered: March 2010
|
|
|
|
jwc2200 wrote on Mon, 29 March 2010 10:40 | To see which files are affected by this mod, rename the file by changing the ".fmp" part to ".big", then in FE click 'file' then 'open' and find that file and click it, then in the top left box with file names in it, double click the file. See which file or files you need.
Now check the link in my sig concerning back-ups, look in the second spoiler block to see which disk each file is on. You may get lucky and still have the disk or disks with the files you need to fix this.
Good luck.
|
Thanks it worked
|
|
|
|
Re: Dark knight armor re-textures [message #56727 is a reply to message #56725] |
Mon, 05 April 2010 08:52  |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
|
Administrator
|

|
|
This mod is broken. I tried it out on a fresh install to be sure.
oryp: when/if you try this again, instead of making an fmp make a mergeable big. That works better for texture only mods.
How to make a mergable big:
When you open FE, open textures, apply your retextures to the object
again(you don't even have to put the originals back after testing,
just reapply to the changed bmps) after you have made the changes,
right click textures.big, a list of options will pop up, click
'Save Changes As Big', save the file, then upload it to a file sharing site.
You don't even have to 'Save Mods and Run Fable', just close FE after you save the big.
To merge the big using FE:
right click textures.big and click merge big, and choose the saved big.
After it does its thing click Actions, Save Mods and Run Fable.
|
|
|