More than One Wife per Region [message #54091] |
Sat, 05 September 2009 20:01 |
jwc2200
Messages: 845 Registered: March 2008 Location: Texas
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Administrator
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It is possible, I just did it.
How to:
Toggle SpoilerI only tried one way, that was to make the second house a hero house. This means it will need to be in a place that is about the same size as the buyable house for that region. I kept the physics standard the same so the house would be in the right position. I tested it in Snowspire, change:
DefinitionType "BUILDING_SNOWSPIRE_HOUSE_MEDIUM_SINGLE_FLOOR";
ScriptName NULL;
ScriptData "NULL";
to
DefinitionType "BUILDING_SNOWSPIRE_HOUSE_BUYABLE";
ScriptName BuyableHouse;
ScriptData "BuyableHouse";
The 'Buyable_House_Signpost' showed up with no changes to it's script.
To keep from having to find and kill the current owner script the house so that the hero owns it. Change:
OwnedByPlayer FALSE;
to
OwnedByPlayer TRUE;
I think you need to do this before you get to the region for it to take affect. If you do it after you have been there and saved the game, try changing UID's.
The way I did it was to marry a woman to go in the owned by script house before I bought the regular buyable house, that way she only had one house to go to. When I married the second, she went to the regular buyable house I had just bought.
Edit: I guess if you change the scale on the regular buyable houses you could fit them anywhere and have a whole town full of wives. Just and afterthought.
2nd edit: I tested it, and was able to have 7 wives in one region, you can go higher, I just stopped at 7. Houses didn't fit well though.
Recolor Compilation #1
Recolor Compilation #2
Make Back-Ups
[Updated on: Wed, 14 October 2009 12:17] Report message to a moderator
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