Texture and Model question, please answer. [message #54542] |
Fri, 09 October 2009 00:05 |
|
shavn5000
Messages: 34 Registered: August 2007 Location: Wisconsin, U.S.
|
|
|
|
So a few days ago I decided to start a large weapon mod in which I plan to release. So with this mod I have a few new models and a ton of new textures. I'd like to avoid any snags, so please answer the following:
1. Will I need to package the new models and textures up with the mod package or will they already be included?
2. As it is, I'm importing my models and textures from my desk top.
A: Will this require others to have the models and textures on their desktop?
B: Should I move them to the Fable folder and be importing them from there?
|
|
|
|
|
|
|
Re: Texture and Model question, please answer. [message #54547 is a reply to message #54546] |
Fri, 09 October 2009 00:50 |
|
There's a little trick with Fable Explorer to see what's inside an fmp.
Rename mod.fmp to mod.big, and in FE click 'file' and 'open', then open the mod.big.
Double click on the mod.big in the upper left corner in FE.
I use this feature every now and then to see why a mod might be broken, or to see what a mod actually modifies.
this is not an exit.
|
|
|