New Weapons: Spear Set [message #54842] |
Wed, 28 October 2009 12:19 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Holy crap, it's almost been a week since my last release...
One ranged weapon, 200 minimum damage. Includes unique quiver, basically replaces the quiver with a spear, how original.
No augment slots, no augments.
One melee weapon, 220 minimum damage, two handed heavy, classified as a sword so that you can still stab corpses. Also no augment slots, no augments. - There needed to be some sort of drawback, this thing is huge.
Spawn as:
OBJECT_THROWING_SPEAR
OBJECT_MELEE_SPEAR
Known issues:
Ranged spear's position during blocking, aiming, firing, just about during any time is a little off. I don't think there's anything I can do about that. Clipping occurs frequently. Easy to see if you're looking for it. That's all I can thing of at the moment, but I'm sure there's more.
No issues with melee spear.
Screenshots:
Enjoy.
Update - Here's the fixed version. Unlike my other fixes, this one works.
Updated again, added melee version.
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Attachment: Spears.fmp
(Size: 77.33KB, Downloaded 2141 times)
[Updated on: Thu, 29 October 2009 20:40] Report message to a moderator
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Re: New Weapons: Spear Set [message #54865 is a reply to message #54859] |
Fri, 30 October 2009 01:16 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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James Butts wrote on Fri, 30 October 2009 00:03 | Damnit, there is no projectile, it looks like you are holding a shaking spear behing your back then stabbing the ground, then someone just randomly bleeds out and dies.
| There is a projectile, it just goes kind of fast. I could have made it go slow and/or I could have made it like other throwing objects and have the projectile path arc, but then it'd fall about ten feet away and would hardly ever actually hit anything. Trust me, I tested this.
It would have been much better if I could get the position of the spear right (see first post - Known Issues), but there's nothing I can do about that. It would have been way better if the spear stayed after hitting a creature, unfortunately there's nothing I can do about that either.
[Updated on: Fri, 30 October 2009 01:43] Report message to a moderator
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Re: New Weapons: Spear Set [message #55669 is a reply to message #55668] |
Sun, 10 January 2010 18:33 |
Individual
Messages: 45 Registered: December 2009
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Proper Chest Script
NewThing Object;
Player 4;
UID 12946741874686296874;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY 127.0;
PositionZ 26.5;
RHSetForwardX 0.998439;
RHSetForwardY 0.055748;
RHSetForwardZ 0.0;
RHSetUpX -0.000054;
RHSetUpY 0.000975;
EndCTCPhysicsStandard;
StartCTCTargeted;
Targetable TRUE;
EndCTCTargeted;
StartCTCEditor;
EndCTCEditor;
StartCTCChest;
ContainerContents[0] "OBJECT_THROWING_SPEAR";
ContainerContents[1] "OBJECT_MELEE_SPEAR";
ChestOpen FALSE;
EndCTCChest;
Health 1.0;
EndThing;
This should work...just copy and past this to guild exterior and the chest will be right outside the guild
Also when you do past it make sure it looks like this
It should look like thisVersion 2;
XXXSectionStart NULL;
NewThing Object;
Player 4;
UID 12946741874686296666;
DefinitionType "OBJECT_CHEST_OPENABLE";
ScriptData "NULL";
ThingGamePersistent TRUE;
ThingLevelPersistent TRUE;
StartCTCPhysicsStandard;
PositionX 14.5;
PositionY...............
Yes and as JohnDoe mentioned. To help us help you, please post anything you think may be needed in solving your problem. including .jpg screen shots of error messages. copy/paste of the text your having problems with. and when posting on a different thread to the mod you having problems with, make sure to link to it.
INDIVIDUALITY - Always remember that you are special and unique, just like everybody else!
SOME PEOPLE - Are just like Slinkys. They aren't really good for anything but you can't help but smile when you push them down the stairs.
[Updated on: Sun, 10 January 2010 18:50] Report message to a moderator
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