Questions [message #54882] |
Fri, 30 October 2009 21:44 |
James Butts
Messages: 148 Registered: February 2008
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How odd, will using shadownet fe affect it, or did you do it with cbox, cuz I loaded it with both......
On the upside, the particle sword are working.
May I suggest trying to make a new spell next?
[Updated on: Sat, 31 October 2009 16:15] by Moderator Report message to a moderator
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Re: New Weapons: Spear Set [message #54884 is a reply to message #54882] |
Fri, 30 October 2009 23:27 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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James Butts wrote on Fri, 30 October 2009 23:44 | How odd, will using shadownet fe affect it, or did you do it with cbox, cuz I loaded it with both......
| This one should work with either of the tools. I'm honestly stumped on this one.James Butts wrote on Fri, 30 October 2009 23:44 | On the upside, the particle sword are working.
| Well that was an easy one. James Butts wrote on Fri, 30 October 2009 23:44 | May I suggest trying to make a new spell next?
| I don't think anyone's ever attempted that. Keshire edited a spell once, turned either summon or ghost sword into the raise dead spell, can't remember the details on that but it was pretty cool. Not sure if I can use the same specialized spell entries to make a new spell though. In any case, it's not on my list of things to do in the near future.
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Re: New Weapons: Spear Set [message #54886 is a reply to message #54885] |
Sat, 31 October 2009 01:09 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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James Butts wrote on Sat, 31 October 2009 01:43 | Because I'm wondering, can you do the multi effects at the same time with fe?
| This is starting to sound like it belongs in independent discussion and not in my thread. I'll split these last couple of posts in a minute.
I need clarification - what do you mean by "multi effects"? Like multiple effects on a weapon at one time? Multiple spells at one time? Multiple what?
[Updated on: Sat, 31 October 2009 16:15] Report message to a moderator
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Re: Questions [message #54893 is a reply to message #54889] |
Sat, 31 October 2009 16:16 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Not with FE, the particle swords each have two effects that are spawned directly from the mesh. You can edit the mesh in notepad though, just copy the AUG_01 frame and rename it to HDMY_CREATEPARTICLE-effectname.
Then just import it again, reassign the textures, and add the MeshAutomaticEntityCreator to the CTCs. This can be copied from the particle swords.
[Updated on: Sat, 31 October 2009 16:18] Report message to a moderator
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Re: Questions [message #54920 is a reply to message #54901] |
Mon, 02 November 2009 16:08 |
James Butts
Messages: 148 Registered: February 2008
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Hey, I tried to do it but fe spits me an HResult error and wont import it.
This is what I added to the mesh:
Frame HDMY_CREATEPARTICLE-SEPTIMAL_KEY_GLOW {
FrameTransformMatrix {
-0.029418,0.002133,-0.999565,0.000000,0.999560,-0.003585,-0.029426,0.000000,-0.003647,-0.999991,-0.002027,0.000000,0.023829,-4.751470,0.376979,1.000000;;
}
}
-
Attachment: error.JPG
(Size: 5.11KB, Downloaded 1012 times)
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Re: Questions [message #54926 is a reply to message #54925] |
Tue, 03 November 2009 19:26 |
James Butts
Messages: 148 Registered: February 2008
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No, I thought it was dumb and didn't make sense that lionhead would do that, not that your discovery was dumb or didn't make sense.
I tried all that, and it looked great in fe, problem is is that it's completely white in game and my effect ain't working except when I hit someone a little speckle of green appears on the ground for a second, then still nothing.
[Updated on: Tue, 03 November 2009 19:59] Report message to a moderator
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