Re: Adding Armor [message #54957 is a reply to message #54956] |
Sat, 07 November 2009 20:40 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Solid headgear is easy. You take the helmet, move it to around where the Hero's head would be while keeping it at origin, weight it to the head bone, import over an existing helmet mesh entry, assign textures, apply changes, rename the entry, create an FMP, close FE without saving, start FE again, load the FMP, you have your new helmet mesh entry. Assign it to a helmet's CAppearanceModifierDef, adjust clipping prevention as needed, you're good to go.
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