Seperate steps [message #55262] |
Fri, 18 December 2009 15:11 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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Would it be possible for someone to seperate the steps/platform from the rest of the Oracle?
I divided by zero and survived.
Two of Diamonds, people. This is important.
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Re: Seperate steps [message #55264 is a reply to message #55263] |
Fri, 18 December 2009 18:24 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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Sorry for not being clear, I mean removing the mountain so only this part is left:
It doesn't matter to about the circular part, though.
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Fri, 18 December 2009 18:25] Report message to a moderator
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Re: Seperate steps [message #55266 is a reply to message #55264] |
Fri, 18 December 2009 20:04 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Okay, I'm getting closer.It all came out as one mesh with one texture, so I've been breaking it back down into pieces and matching up textures. The texture coordinates however aren't going to be as much the problem as I had thought, but there are a few things here and there, luckily easy to fix though.
Right now I need a few reference pics to see what it's supposed to look like in-game, so that I can match it up right. I need to see:
The inside wall of the tunnel part;
The trimming of the stairs;
The parts between the top of the stairs and the center at the top;
The center of the top of the stairs and the trimming around that.
And that should do it. After I'm done with this part, I'll rework the collision mesh which is thankfully much, much easier.
[Updated on: Fri, 18 December 2009 20:05] Report message to a moderator
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Re: Seperate steps [message #55270 is a reply to message #55269] |
Fri, 18 December 2009 21:42 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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Thank you! I will definitely find this useful! I can't wait to see what can be done with it... thanks again!
EDIT: I tryed it out, and when Snowspire loads it freezes. I know you don't want to be bothered by me saying there are problems with it, I just really like it and want to be able to use it.
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Fri, 18 December 2009 22:50] Report message to a moderator
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Re: Seperate steps [message #55273 is a reply to message #55272] |
Sat, 19 December 2009 01:42 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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nicomon wrote on Sat, 19 December 2009 00:56 | Ok. thanks for trying, at least.
| I'm not giving up yet, I like the idea.
I redid the mesh and got it working in-game, which is the good news.
The bad news is that there is collision for the mountain and the really bad news is that I have no idea what is putting the collision there because it isn't the collision mesh. I have no idea, I don't know what to make of it.
I can build a new set of entries from scratch, and make a new collision mesh entry as well, the thing with that is that when you load the FMP, you'll need to change which the ID number for which mesh entry is used for collision to that of the new entry since it will be different and neither FE nor CBox automatically update the value on loading the FMP. This has to be done in CBox.
I'll have that up some time today, need to test it this time to make sure everything works.
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Re: Seperate steps [message #55276 is a reply to message #55273] |
Sat, 19 December 2009 02:58 |
nicomon
Messages: 199 Registered: November 2007 Location: Zearth
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JohnDoe wrote on Sat, 19 December 2009 01:42 | The bad news is that there is collision for the mountain and the really bad news is that I have no idea what is putting the collision there because it isn't the collision mesh. I have no idea, I don't know what to make of it.
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Maybe it's the CPhysicsDef?
EDIT: How close are you to being done?
I divided by zero and survived.
Two of Diamonds, people. This is important.
[Updated on: Sun, 20 December 2009 17:24] Report message to a moderator
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