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[Scripting] Import & Export Tng's with Fable Explorer [message #55334] Wed, 23 December 2009 00:49
OldBoy is currently offline  OldBoy
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Registered: October 2005
Location: Groningen

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You can export and import tng's (the files that contain the scripts) into the FinalAlbion.wad with Fable Explorer.

But it has to be the COMPLETE tng, not just the stuff you want to add.

This won't work if you have used the FreeRoam App.


So let me explain:

1. Backup your FinalAlbion.wad file (Fable/data/levels/...)

2. Start Fable Explorer (FE)

3. Double click on 'FinalAlbion.wad' in the top-left box in FE

4. Click on the [+] next to the '0' in the left panel

5. Find the .tng you want to edit, and double click on it

6. A new window opens, in that window below 'Entry Data' click 'Export'

7. Save the file as ****.tng (**** being the name like lookoutpoint or picnicarea etc.)

8. Now you can edit this file in AlbionExplorer or the TNGparser or notepad etc. (edit meaning: remove or add stuff to the tng)

9. When finished editing the file, save your changes and go back to FE

10. Next to the 'Export' button is the 'Import' button, click on it

11. Now select the file you just changed

12. Click 'Apply Changes'

13. In the top bar in FE click 'Actions' and 'Save Mods and Run Fable'

14. That's it.




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this is not an exit.
 
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