Assassin's Creed [message #55339] |
Wed, 23 December 2009 07:43 |
LoveRPG
Messages: 2 Registered: December 2009
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Someone should make Altaïr's gear, the main assassin in assassin's creed 1. Would be awesome.
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Re: Assassin's Creed [message #56467 is a reply to message #55339] |
Fri, 19 March 2010 03:50 |
Dorian Saignren
Messages: 33 Registered: March 2010 Location: Home
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I'm not even done downloading the game and I'm grabbing this ^_^ now, all I need is to go search for a modding tutorial so I don't rape my game lol
"If you are a dreamer, come in.
If you are a dreamer, a wisher, a liar,
A hoper, a prayer, a magic-bean buyer.
If you're a pretender, come sit by my fire,
For we have some flax-golden tales to spin.
Come in! Come in!"
-Shel Silverstein
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Re: Assassin's Creed [message #56470 is a reply to message #55339] |
Fri, 19 March 2010 08:19 |
LoveRPG
Messages: 2 Registered: December 2009
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Its really nice bro:) If you have time someday, maybe make it look a little dirty. And if you know moddeling maybe add like a little leather lengthen his cape and well, guess you know how he looks. But its still really nice:)
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Re: Assassin's Creed [message #56493 is a reply to message #56484] |
Fri, 19 March 2010 18:02 |
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charrzarr wrote on Fri, 19 March 2010 16:51 | el i know a very little about modelingbut im pretty sue that the clothes cant be made longer without losing the kind of flowing/swaying look that i got them for...and as for making it look dirty i may do that and more if i still have the skins...not really sure yet though
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You are correct, you in fact would not be able to make it longer without losing the flow of the cape without a ton of work.
"All of the work, and none of the play, will surely provide for a speedy decay"
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Re: Assassin's Creed [message #56495 is a reply to message #56493] |
Fri, 19 March 2010 18:11 |
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JohnDoe
Messages: 3007 Registered: October 2007
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Retired
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Well, it could be done with a hex editor. The format for dynamic mesh is documented, it's a tagged format, similar to that used for collision (BayStone knows about this format I'm sure). Thing is that you would really need to add verts for it to look right, else it will just look like fabric that's been over-starched to the point of becoming a piece of drywall fluttering in the wind behind the Hero's back. If anyone's interested, dynamic mesh format is documented in the Wiki, file formats - bbm.
[Updated on: Fri, 19 March 2010 18:12] Report message to a moderator
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