Home » Fable TLC » Discussion » Graphics Editing » Weapon Idea Factory
Re: Weapon Idea Factory [message #55486 is a reply to message #55149] |
Fri, 01 January 2010 01:26 |
Satoh
Messages: 19 Registered: December 2009 Location: NC USA
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One of them is lower poly than the other... and the textures shouldn't be black.... that's very odd...
I didn't make the horns square to save on polygons though... I intended it that way...
Also, I hadn't looked at fable's weapon models until just now... personally a budget of 1.2k polys seems a bit... high... I guess I'm just used to working on lowerpoly games.
If I were to add any more division to the bow though, I'd make the horns lumpier... to look more like the texture implies them... I may yet do that.
Oh, by the way, I forgot to mention Max and Blender my require you to reapply the textures to the materials... that could be why they look black. You could check the textures in photoshop to see if they somehow got messed up. They seem fine on my end so I don't know what the issue is.
I'm finishing up a sword mod at the moment. I decided since there were no good single pictures of Genie's greatsword (from Rune Soldier) I'd just make it myself.
Ironically even after going wayyyyy overboard with unnecessary amounts of detail on the beveling of the hilt, I still capped out at roughly 370 polygons or so if memory serves. Then again it is a straghtsword with very few actual curves, if any.
I imagine Arngrim's sword will be even lower. His hilt is literally a rhombus, doesn't take but 12 polys for that.
I should also note that Genie's sword is nearly twice as long as Avo's Tear, so it may dig into the dirt. I won't know until I test it, and considering I've yet to even try making a new weapon definition... that could be a while.
The model is here, in direct x format this time, and the texture and specular map are included, as well as a BMP version that my DX model viewer apparently needs to preview the file. I'm not sure where that program came from, maybe it's a windows function...? Anyway, if used, mention my name and Rune Soldier as the source. (if used for redistribution that is, if you just want to add it to your own game I don't really care if you credit me since you're the only one who's going to see it anyway.)
Rambling aside, here is the file.
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Weapon Idea Factory
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
By: Satoh on Wed, 30 December 2009 15:04
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
By: Satoh on Wed, 30 December 2009 18:48
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
By: Satoh on Wed, 30 December 2009 19:59
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
By: Satoh on Thu, 31 December 2009 11:08
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
By: Satoh on Thu, 31 December 2009 12:48
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
By: jwc2200 on Fri, 01 January 2010 01:09
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Re: Weapon Idea Factory
By: Satoh on Fri, 01 January 2010 01:26
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Re: Weapon Idea Factory
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Re: Weapon Idea Factory
By: Satoh on Fri, 01 January 2010 13:29
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Re: Weapon Idea Factory
By: Satoh on Fri, 01 January 2010 17:15
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Re: Weapon Idea Factory
By: Satoh on Fri, 01 January 2010 18:13
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Re: Weapon Idea Factory
By: Satoh on Fri, 01 January 2010 20:21
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Re: Weapon Idea Factory
By: Satoh on Fri, 01 January 2010 22:23
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Re: Weapon Idea Factory
By: Satoh on Fri, 01 January 2010 23:28
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Re: Weapon Idea Factory
By: JohnDoe on Sat, 02 January 2010 00:10
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Re: Weapon Idea Factory
By: Satoh on Sat, 02 January 2010 00:57
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Re: Weapon Idea Factory
By: JohnDoe on Sun, 03 January 2010 17:15
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